4D SuperSimplex noise, with XYZ oriented like noise3_Fallback and W for an extra degree of freedom. W repeats eventually. Recommended for time-varied animations which texture a 3D object (W=time) where there isn't a clear distinction between horizontal and vertical */
(seed: i64, x: f64, y: f64, z: f64, w: f64)
source not stored for this graph (policy: none)
nothing calls this directly
no test coverage detected