| 947 | } |
| 948 | |
| 949 | void ResourceManager::InitQuad_() { |
| 950 | quad_ = CreateRenderEntity(); |
| 951 | RenderComponent * rc = quad_->Components().GetComponent<RenderComponent>().component; |
| 952 | MeshPtr mesh = Mesh::Create(); |
| 953 | rc->meshes->meshes.push_back(mesh); |
| 954 | rc->meshes->transforms.push_back(glm::mat4(1.0f)); |
| 955 | MaterialPtr mat = MaterialManager::Instance()->CreateDefault(); |
| 956 | rc->AddMaterial(mat); |
| 957 | |
| 958 | const size_t quadStride = 14; |
| 959 | const size_t quadNumVertices = quadData.size() / quadStride; |
| 960 | |
| 961 | for (size_t i = 0, f = 0; i < quadNumVertices; ++i, f += quadStride) { |
| 962 | mesh->AddVertex(glm::vec3(quadData[f], quadData[f + 1], quadData[f + 2])); |
| 963 | mesh->AddNormal(glm::vec3(quadData[f + 3], quadData[f + 4], quadData[f + 5])); |
| 964 | mesh->AddUV(glm::vec2(quadData[f + 6], quadData[f + 7])); |
| 965 | // rmesh->AddTangent(glm::vec3(quadData[f + 8], quadData[f + 9], quadData[f + 10])); |
| 966 | // rmesh->AddBitangent(glm::vec3(quadData[f + 11], quadData[f + 12], quadData[f + 13])); |
| 967 | } |
| 968 | |
| 969 | mesh->SetFaceCulling(RenderFaceCulling::CULLING_NONE); |
| 970 | mesh->CalculateAabbs(glm::mat4(1.0f)); |
| 971 | pendingFinalize_.insert(std::make_pair("DefaultQuad", Async<Entity>(quad_))); |
| 972 | |
| 973 | // rmesh->GenerateCpuData(); |
| 974 | // rnode->AddMeshContainer(RenderMeshContainer{rmesh, mat}); |
| 975 | // rmesh->SetFaceCulling(RenderFaceCulling::CULLING_NONE); |
| 976 | // _pendingFinalize.insert(std::make_pair("DefaultQuad", Async<Entity>(_quad))); |
| 977 | // _quad->SetRenderNode(rnode); |
| 978 | } |
| 979 | } |
nothing calls this directly
no test coverage detected