Get and set material properties as textures
| 110 | |
| 111 | // Get and set material properties as textures |
| 112 | TextureHandle Material::GetDiffuseMap() const { |
| 113 | auto sl = LockRead_(); |
| 114 | return diffuseTexture_; |
| 115 | } |
| 116 | |
| 117 | TextureHandle Material::GetEmissiveMap() const { |
| 118 | auto sl = LockRead_(); |
no test coverage detected