| 430 | } |
| 431 | |
| 432 | static void ProcessMaterial( |
| 433 | const aiScene* scene, |
| 434 | const aiMesh* mesh, |
| 435 | MaterialPtr material, |
| 436 | const std::string& directory, |
| 437 | const std::string& extension, |
| 438 | const ColorSpace& cspace) { |
| 439 | |
| 440 | if (mesh->mMaterialIndex >= 0) { |
| 441 | aiMaterial* aimat = scene->mMaterials[mesh->mMaterialIndex]; |
| 442 | |
| 443 | aiString matName; |
| 444 | aimat->Get<aiString>(AI_MATKEY_NAME, matName); |
| 445 | STRATUS_LOG << "Loading Mesh Material [" << material->GetName() << "]" << std::endl; |
| 446 | // PrintMatType(aimat, aiTextureType_DIFFUSE); |
| 447 | // PrintMatType(aimat, aiTextureType_SPECULAR); |
| 448 | // PrintMatType(aimat, aiTextureType_AMBIENT); |
| 449 | // PrintMatType(aimat, aiTextureType_EMISSIVE); |
| 450 | // PrintMatType(aimat, aiTextureType_HEIGHT); |
| 451 | // PrintMatType(aimat, aiTextureType_NORMALS); |
| 452 | // PrintMatType(aimat, aiTextureType_OPACITY); |
| 453 | // PrintMatType(aimat, aiTextureType_BASE_COLOR); |
| 454 | // PrintMatType(aimat, aiTextureType_NORMAL_CAMERA); |
| 455 | // PrintMatType(aimat, aiTextureType_EMISSION_COLOR); |
| 456 | // PrintMatType(aimat, aiTextureType_METALNESS); |
| 457 | // PrintMatType(aimat, aiTextureType_AMBIENT_OCCLUSION); |
| 458 | // PrintMatType(aimat, aiTextureType_DIFFUSE_ROUGHNESS); |
| 459 | // PrintMatType(aimat, aiTextureType_SHEEN); |
| 460 | // PrintMatType(aimat, aiTextureType_CLEARCOAT); |
| 461 | // PrintMatType(aimat, aiTextureType_TRANSMISSION); |
| 462 | // PrintMatType(aimat, aiTextureType_UNKNOWN); |
| 463 | |
| 464 | aiColor4D diffuse; |
| 465 | aiColor4D reflective; |
| 466 | aiColor4D specular; |
| 467 | aiColor4D emissive; |
| 468 | float metallic; |
| 469 | float roughness; |
| 470 | float opacity; |
| 471 | float specularFactor; |
| 472 | unsigned int max = 1; |
| 473 | aiColor4D transparency; |
| 474 | |
| 475 | if (aiGetMaterialFloat(aimat, AI_MATKEY_METALLIC_FACTOR, &metallic) == AI_SUCCESS) { |
| 476 | material->SetMetallic(metallic); |
| 477 | //STRATUS_LOG << "M: " << metallic << std::endl; |
| 478 | } |
| 479 | if (aiGetMaterialFloat(aimat, AI_MATKEY_ROUGHNESS_FACTOR, &roughness) == AI_SUCCESS) { |
| 480 | material->SetRoughness(roughness); |
| 481 | } |
| 482 | |
| 483 | if (aiGetMaterialColor(aimat, AI_MATKEY_COLOR_DIFFUSE, &diffuse) == AI_SUCCESS) { |
| 484 | material->SetDiffuseColor(glm::vec4(diffuse.r, diffuse.g, diffuse.b, std::clamp(diffuse.a, 0.0f, 1.0f))); |
| 485 | } |
| 486 | if (aiGetMaterialColor(aimat, AI_MATKEY_COLOR_EMISSIVE, &emissive) == AI_SUCCESS) { |
| 487 | material->SetEmissiveColor(glm::vec3(emissive.r, emissive.g, emissive.b)); |
| 488 | } |
| 489 | else { |
no test coverage detected