| 25 | } |
| 26 | |
| 27 | bool IsLightInteracting(const EntityPtr& p) { |
| 28 | auto component = p->Components().GetComponent<LightInteractionComponent>(); |
| 29 | return component.status == EntityComponentStatus::COMPONENT_ENABLED; |
| 30 | } |
| 31 | |
| 32 | size_t GetMeshCount(const EntityPtr& p) { |
| 33 | return p->Components().GetComponent<RenderComponent>().component->GetMeshCount(); |
no outgoing calls
no test coverage detected