| 23 | #include "FrameRateController.h" |
| 24 | |
| 25 | class Bathroom : public stratus::Application { |
| 26 | public: |
| 27 | virtual ~Bathroom() = default; |
| 28 | |
| 29 | const char * GetAppName() const override { |
| 30 | return "Bathroom"; |
| 31 | } |
| 32 | |
| 33 | void PrintNodeHierarchy(const stratus::EntityPtr& p, const std::string& name, const std::string& prefix) { |
| 34 | auto rc = stratus::GetComponent<stratus::RenderComponent>(p); |
| 35 | std::cout << prefix << name << "{Meshes: " << (rc ? rc->GetMeshCount() : 0) << "}" << std::endl; |
| 36 | if (rc) { |
| 37 | for (size_t i = 0; i < rc->GetMeshCount(); ++i) { |
| 38 | std::cout << rc->GetMeshTransform(i) << std::endl; |
| 39 | } |
| 40 | } |
| 41 | for (auto& c : p->GetChildNodes()) { |
| 42 | PrintNodeHierarchy(c, name, prefix + "-> "); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | // Perform first-time initialization - true if success, false otherwise |
| 47 | virtual bool Initialize() override { |
| 48 | STRATUS_LOG << "Initializing " << GetAppName() << std::endl; |
| 49 | |
| 50 | LightCreator::Initialize(); |
| 51 | |
| 52 | stratus::InputHandlerPtr controller(new CameraController()); |
| 53 | INSTANCE(InputManager)->AddInputHandler(controller); |
| 54 | |
| 55 | const glm::vec3 warmMorningColor = glm::vec3(254.0f / 255.0f, 232.0f / 255.0f, 176.0f / 255.0f); |
| 56 | const glm::vec3 defaultSunColor = glm::vec3(79.0f / 255.0f, 105.0f / 255.0f, 136.0f / 255.0f); |
| 57 | auto wc = new WorldLightController(defaultSunColor, defaultSunColor, 10); |
| 58 | wc->SetRotation(stratus::Rotation(stratus::Degrees(21.0479f), stratus::Degrees(10.0f), stratus::Degrees(0))); |
| 59 | controller = stratus::InputHandlerPtr(wc); |
| 60 | INSTANCE(InputManager)->AddInputHandler(controller); |
| 61 | |
| 62 | controller = stratus::InputHandlerPtr(new FrameRateController()); |
| 63 | INSTANCE(InputManager)->AddInputHandler(controller); |
| 64 | |
| 65 | INSTANCE(RendererFrontend)->GetWorldLight()->SetAlphaTest(false); |
| 66 | INSTANCE(RendererFrontend)->GetWorldLight()->SetNumAtmosphericSamplesPerPixel(256); |
| 67 | |
| 68 | //const glm::vec3 warmMorningColor = glm::vec3(254.0f / 255.0f, 232.0f / 255.0f, 176.0f / 255.0f); |
| 69 | //controller = stratus::InputHandlerPtr(new WorldLightController(warmMorningColor)); |
| 70 | //INSTANCE(InputManager)->AddInputHandler(controller); |
| 71 | |
| 72 | // Disable culling for this model since there are some weird parts that seem to be reversed |
| 73 | stratus::Async<stratus::Entity> e = stratus::ResourceManager::Instance()->LoadModel("../Resources/Bathroom/scene.gltf", stratus::ColorSpace::SRGB, true, stratus::RenderFaceCulling::CULLING_NONE); |
| 74 | e.AddCallback([this](stratus::Async<stratus::Entity> e) { |
| 75 | if (e.Failed()) return; |
| 76 | bathroom = e.GetPtr(); |
| 77 | auto transform = stratus::GetComponent<stratus::LocalTransformComponent>(bathroom); |
| 78 | //transform->SetLocalPosition(glm::vec3(0.0f)); |
| 79 | transform->SetLocalScale(glm::vec3(10.0f)); |
| 80 | transform->SetLocalRotation(stratus::Rotation(stratus::Degrees(0.0f), stratus::Degrees(70.0f), stratus::Degrees(0.0f))); |
| 81 | INSTANCE(EntityManager)->AddEntity(bathroom); |
| 82 | }); |
nothing calls this directly
no outgoing calls
no test coverage detected