| 35 | } |
| 36 | |
| 37 | void UnityLauncher::setProgressVisible(bool progressVisible) |
| 38 | { |
| 39 | if (m_progressVisible != progressVisible) { |
| 40 | m_progressVisible = progressVisible; |
| 41 | |
| 42 | update({ {QStringLiteral("progress-visible"), progressVisible} }); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | int UnityLauncher::progress() const |
| 47 | { |