| 160 | } |
| 161 | |
| 162 | static inline float hsl_value(float n1, float n2, float hue) |
| 163 | { |
| 164 | float val; |
| 165 | |
| 166 | if (hue > 6.0f) |
| 167 | hue -= 6.0f; |
| 168 | else if (hue < 0.0f) |
| 169 | hue += 6.0f; |
| 170 | |
| 171 | if (hue < 1.0f) |
| 172 | val = n1 + (n2 - n1) * hue; |
| 173 | else if (hue < 3.0f) |
| 174 | val = n2; |
| 175 | else if (hue < 4.0f) |
| 176 | val = n1 + (n2 - n1) * (4.0f - hue); |
| 177 | else |
| 178 | val = n1; |
| 179 | |
| 180 | return val; |
| 181 | } |
| 182 | |
| 183 | cv::Vec3f hsl2rgb(const cv::Vec3f& hsl) |
| 184 | { |