| 402 | } |
| 403 | |
| 404 | Shape JitterPointsAt00( |
| 405 | const Shape& shape) // in |
| 406 | { |
| 407 | Shape outshape(shape.clone()); |
| 408 | JitterPointsAt00InPlace(outshape); |
| 409 | return outshape; |
| 410 | } |
| 411 | |
| 412 | // Multiply a two element xy vector by a 3 x 3 matrix. |
| 413 | // Used for homogeneous transforms. mat can be 3x2 or 2x2 (since the |
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