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Method save

UnityPy/environment.py:174–182  ·  view source on GitHub ↗

Saves all changed assets. Mark assets as changed using `.mark_changed()`. pack = "none" (default) or "lz4"

(self, pack="none", out_path="output")

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls 2

itemsMethod · 0.45
writeMethod · 0.45

Tested by

no test coverage detected