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github.com/JorisAR/GDVoxelPlayground @v1.0

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repository ↗ · DeepWiki ↗ · release v1.0 ↗ · + Follow
99 symbols 121 edges 17 files 2 documented · 2% updated 20d agov1.0 · 2025-06-15★ 1711 open issues

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README

Voxel Playground

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This project implements a cellular automata voxel playground, rendered using ray marching.

Features

  • A ray marcher optimized using a brick map.
  • Cellular automata with multiple materials.

Getting Started

Installation

  • Note, it has only been tested for Windows 11.
  • Build the source using scons to your target platforms.
  • Move the contents of the addons folder to the addons folder in your project.

Usage

  • Please refer to the demo scene to see how to use the system.

Contributing

Contributions are welcome! Please fork the repository and submit a pull request.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Core symbols most depended-on inside this repo

Shape

Method 81
Class 15
Function 3

Languages

C++100%

Modules by API surface

src/voxel_world/voxel_world.h20 symbols
src/voxel_world/colliders/voxel_world_collider.h11 symbols
src/voxel_rendering/voxel_camera.cpp11 symbols
src/utility/utils.h11 symbols
src/voxel_world/voxel_properties.h8 symbols
src/voxel_world/voxel_world.cpp7 symbols
src/voxel_world/colliders/voxel_world_collider.cpp6 symbols
src/voxel_rendering/voxel_camera.h5 symbols
src/voxel_world/voxel_edit/voxel_edit_pass.h4 symbols
src/voxel_world/voxel_edit/voxel_edit_pass.cpp3 symbols
src/voxel_world/generator/voxel_world_generator.h3 symbols
src/register_types.cpp3 symbols

For agents

$ claude mcp add GDVoxelPlayground \
  -- python -m otcore.mcp_server <graph>

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