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github.com/JoeyDeVries/LearnOpenGL
/ functions
Functions
1,960 in github.com/JoeyDeVries/LearnOpenGL
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Functions
1,960
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Types & classes
778
Method
CalculateBoneTransform
includes/learnopengl/animator.h:42
Method
Camera
constructor with vectors
includes/learnopengl/camera.h:43
Method
CheckFormat
For compressed textures (mHeight == 0): compare the format hint against a given string. @param s Input string. 3 characters are maximally processed. E
includes/assimp/texture.h:173
Method
Clear
Clear the string - reset its length to zero */
includes/assimp/types.h:342
Method
Clear
src/7.in_practice/3.2d_game/0.full_source/resource_manager.cpp:44
Method
ComparePaths
----------------------------------------------------------------------------
includes/assimp/IOSystem.hpp:241
Method
ComputeShader
constructor generates the shader on the fly ------------------------------------------------------------------------
includes/learnopengl/shader_c.h:18
Method
ConvertMatrixToGLMFormat
includes/learnopengl/assimp_glm_helpers.h:14
Method
Draw
draws the model, and thus all its meshes
includes/learnopengl/model_animation.h:45
Method
Draw
draws the model, and thus all its meshes
includes/learnopengl/model.h:42
Method
Draw
render all particles
src/7.in_practice/3.2d_game/0.full_source/particle_generator.cpp:39
Method
Draw
src/7.in_practice/3.2d_game/0.full_source/game_object.cpp:18
Method
Entity
constructor, expects a filepath to a 3D model.
includes/learnopengl/entity.h:401
Method
Exists
----------------------------------------------------------------------------
includes/assimp/IOSystem.hpp:232
Method
ExportFormatEntry
Constructor to fill all entries
includes/assimp/Exporter.hpp:103
Method
ExtractBoneWeightForVertices
includes/learnopengl/model_animation.h:169
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svpsinfo.h:55
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svprop.h:41
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svgxval.h:53
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svkern.h:37
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svsfnt.h:65
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svmm.h:100
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svpfr.h:51
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svgldict.h:48
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svbdf.h:42
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svttcmap.h:70
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svcid.h:43
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svpostnm.h:44
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svpscmap.h:105
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svcfftl.h:58
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svmetric.h:81
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svtteng.h:39
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svotval.h:41
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svttglyf.h:36
Function
FT_DEFINE_SERVICE
includes/freetype/internal/services/svwinfnt.h:36
Function
FT_MSB_i386
includes/freetype/internal/ftcalc.h:383
Function
FT_MulFix_arm
includes/freetype/internal/ftcalc.h:46
Function
FT_MulFix_i386
includes/freetype/internal/ftcalc.h:115
Function
FT_MulFix_x86_64
includes/freetype/internal/ftcalc.h:184
Method
FindNode
Searches for a node with a specific name, beginning at this * nodes. Normally you will call this method on the root node * of the scene.
includes/assimp/scene.h:175
Method
GLM_CONSTEXPR vec
includes/glm/detail/type_vec2.hpp:135
Method
GLM_CONSTEXPR vec
includes/glm/detail/type_vec3.hpp:156
Method
GLM_CONSTEXPR vec
includes/glm/detail/type_vec4.hpp:204
Method
Game
src/7.in_practice/3.2d_game/0.full_source/game.cpp:40
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/2.game.cpp:11
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/4.game.cpp:18
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/8.game.cpp:28
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/5.game.cpp:20
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/7.game.cpp:26
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/6.game.cpp:22
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/9.game.cpp:32
Method
Game
src/7.in_practice/3.2d_game/0.full_source/progress/3.game.cpp:18
Method
GameLevel
constructor
src/7.in_practice/3.2d_game/0.full_source/game_level.h:29
Method
GameObject
src/7.in_practice/3.2d_game/0.full_source/game_object.cpp:12
Method
Get
includes/assimp/metadata.h:213
Method
GetBoneID
includes/learnopengl/bone.h:84
Method
GetCameraMatrix
@brief Get a *right-handed* camera matrix from me * @param out Camera matrix to be filled */
includes/assimp/camera.h:186
Method
GetExtensionList
----------------------------------------------------------------------------
includes/assimp/Importer.hpp:650
Method
GetGLMQuat
includes/learnopengl/assimp_glm_helpers.h:30
Method
GetGLMVec
includes/learnopengl/assimp_glm_helpers.h:25
Method
GetNumColorChannels
Get the number of vertex color channels the mesh contains
includes/assimp/mesh.h:721
Method
GetNumUVChannels
Get the number of UV channels the mesh contains
includes/assimp/mesh.h:713
Method
GetPositionIndex
includes/learnopengl/bone.h:88
Function
GetPropertyBool
------------------------------------------------------------------- Get a boolean configuration property. Boolean properties * are stored on the
includes/assimp/Importer.hpp:263
Function
GetPropertyBool
------------------------------------------------------------------- Get a boolean configuration property. Boolean properties * are stored on the
includes/assimp/Exporter.hpp:419
Method
GetRotationIndex
includes/learnopengl/bone.h:98
Method
GetScaleFactor
includes/learnopengl/bone.h:121
Method
GetScaleIndex
includes/learnopengl/bone.h:108
Method
GetShader
src/7.in_practice/3.2d_game/0.full_source/resource_manager.cpp:28
Method
HasAnimations
Check whether the scene contains animations
includes/assimp/scene.h:409
Method
HasBones
Check whether the mesh contains bones
includes/assimp/mesh.h:729
Method
HasCameras
Check whether the scene contains cameras
includes/assimp/scene.h:405
Method
HasFaces
Check whether the mesh contains faces. If no special scene flags are set this should always return true
includes/assimp/mesh.h:678
Method
HasLights
Check whether the scene contains lights
includes/assimp/scene.h:397
Method
HasMaterials
Check whether the scene contains materials Unless no special scene flags are set this will always be true.
includes/assimp/scene.h:393
Method
HasMeshes
Check whether the scene contains meshes Unless no special scene flags are set this will always be true.
includes/assimp/scene.h:388
Method
HasNormals
Check whether the anim mesh overrides the vertex normals * of its host mesh*/
includes/assimp/mesh.h:420
Method
HasPositions
Check whether the anim mesh overrides the vertex positions * of its host mesh*/
includes/assimp/mesh.h:414
Method
HasPositions
Check whether the mesh contains positions. Provided no special scene flags are set, this will always be true
includes/assimp/mesh.h:673
Method
HasTangentsAndBitangents
Check whether the anim mesh overrides the vertex tangents * and bitangents of its host mesh. As for aiMesh, * tangents and bitangents alwa
includes/assimp/mesh.h:427
Method
HasTangentsAndBitangents
Check whether the mesh contains tangent and bitangent vectors It is not possible that it contains tangents and no bitangents (or the other way round).
includes/assimp/mesh.h:689
Method
HasTextureCoords
Check whether the anim mesh overrides a particular * set of texture coordinates on his host mesh. * @param pIndex 0<index<AI_MAX_NUMBER_OF_
includes/assimp/mesh.h:441
Method
HasTextureCoords
Check whether the mesh contains a texture coordinate set \param pIndex Index of the texture coordinates set
includes/assimp/mesh.h:704
Method
HasTextures
Check whether the scene contains textures
includes/assimp/scene.h:401
Method
HasVertexColors
Check whether the anim mesh overrides a particular * set of vertex colors on his host mesh. * @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_
includes/assimp/mesh.h:434
Method
HasVertexColors
Check whether the mesh contains a vertex color set \param pIndex Index of the vertex color set
includes/assimp/mesh.h:694
Method
IOStream
----------------------------------------------------------------------------------
includes/assimp/IOStream.hpp:125
Method
IRefCounted
Constructor.
includes/irrKlang/ik_IRefCounted.h:46
Method
Init
src/7.in_practice/3.2d_game/0.full_source/progress/4.game.cpp:30
Method
Init
src/7.in_practice/3.2d_game/0.full_source/progress/8.game.cpp:43
Method
Init
src/7.in_practice/3.2d_game/0.full_source/progress/5.game.cpp:33
Method
Init
src/7.in_practice/3.2d_game/0.full_source/progress/7.game.cpp:41
Method
Init
src/7.in_practice/3.2d_game/0.full_source/progress/6.game.cpp:36
Method
Init
src/7.in_practice/3.2d_game/0.full_source/progress/9.game.cpp:48
Method
Init
src/7.in_practice/3.2d_game/0.full_source/progress/3.game.cpp:29
Method
InterpolatePosition
includes/learnopengl/bone.h:130
Method
InterpolateRotation
includes/learnopengl/bone.h:144
Method
InterpolateScaling
includes/learnopengl/bone.h:163
Method
IsBlack
Check whether a color is black */
includes/assimp/types.h:217
Method
IsExtensionSupported
----------------------------------------------------------------------------
includes/assimp/Importer.hpp:656
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