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Functions1,960 in github.com/JoeyDeVries/LearnOpenGL

MethodCalculateBoneTransform
includes/learnopengl/animator.h:42
MethodCamera
constructor with vectors
includes/learnopengl/camera.h:43
MethodCheckFormat
For compressed textures (mHeight == 0): compare the format hint against a given string. @param s Input string. 3 characters are maximally processed. E
includes/assimp/texture.h:173
MethodClear
Clear the string - reset its length to zero */
includes/assimp/types.h:342
MethodClear
src/7.in_practice/3.2d_game/0.full_source/resource_manager.cpp:44
MethodComparePaths
----------------------------------------------------------------------------
includes/assimp/IOSystem.hpp:241
MethodComputeShader
constructor generates the shader on the fly ------------------------------------------------------------------------
includes/learnopengl/shader_c.h:18
MethodConvertMatrixToGLMFormat
includes/learnopengl/assimp_glm_helpers.h:14
MethodDraw
draws the model, and thus all its meshes
includes/learnopengl/model_animation.h:45
MethodDraw
draws the model, and thus all its meshes
includes/learnopengl/model.h:42
MethodDraw
render all particles
src/7.in_practice/3.2d_game/0.full_source/particle_generator.cpp:39
MethodDraw
src/7.in_practice/3.2d_game/0.full_source/game_object.cpp:18
MethodEntity
constructor, expects a filepath to a 3D model.
includes/learnopengl/entity.h:401
MethodExists
----------------------------------------------------------------------------
includes/assimp/IOSystem.hpp:232
MethodExportFormatEntry
Constructor to fill all entries
includes/assimp/Exporter.hpp:103
MethodExtractBoneWeightForVertices
includes/learnopengl/model_animation.h:169
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svpsinfo.h:55
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svprop.h:41
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svgxval.h:53
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svkern.h:37
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svsfnt.h:65
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svmm.h:100
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svpfr.h:51
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svgldict.h:48
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svbdf.h:42
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svttcmap.h:70
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svcid.h:43
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svpostnm.h:44
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svpscmap.h:105
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svcfftl.h:58
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svmetric.h:81
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svtteng.h:39
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svotval.h:41
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svttglyf.h:36
FunctionFT_DEFINE_SERVICE
includes/freetype/internal/services/svwinfnt.h:36
FunctionFT_MSB_i386
includes/freetype/internal/ftcalc.h:383
FunctionFT_MulFix_arm
includes/freetype/internal/ftcalc.h:46
FunctionFT_MulFix_i386
includes/freetype/internal/ftcalc.h:115
FunctionFT_MulFix_x86_64
includes/freetype/internal/ftcalc.h:184
MethodFindNode
Searches for a node with a specific name, beginning at this * nodes. Normally you will call this method on the root node * of the scene.
includes/assimp/scene.h:175
MethodGLM_CONSTEXPR vec
includes/glm/detail/type_vec2.hpp:135
MethodGLM_CONSTEXPR vec
includes/glm/detail/type_vec3.hpp:156
MethodGLM_CONSTEXPR vec
includes/glm/detail/type_vec4.hpp:204
MethodGame
src/7.in_practice/3.2d_game/0.full_source/game.cpp:40
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/2.game.cpp:11
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/4.game.cpp:18
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/8.game.cpp:28
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/5.game.cpp:20
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/7.game.cpp:26
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/6.game.cpp:22
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/9.game.cpp:32
MethodGame
src/7.in_practice/3.2d_game/0.full_source/progress/3.game.cpp:18
MethodGameLevel
constructor
src/7.in_practice/3.2d_game/0.full_source/game_level.h:29
MethodGameObject
src/7.in_practice/3.2d_game/0.full_source/game_object.cpp:12
MethodGet
includes/assimp/metadata.h:213
MethodGetBoneID
includes/learnopengl/bone.h:84
MethodGetCameraMatrix
@brief Get a *right-handed* camera matrix from me * @param out Camera matrix to be filled */
includes/assimp/camera.h:186
MethodGetExtensionList
----------------------------------------------------------------------------
includes/assimp/Importer.hpp:650
MethodGetGLMQuat
includes/learnopengl/assimp_glm_helpers.h:30
MethodGetGLMVec
includes/learnopengl/assimp_glm_helpers.h:25
MethodGetNumColorChannels
Get the number of vertex color channels the mesh contains
includes/assimp/mesh.h:721
MethodGetNumUVChannels
Get the number of UV channels the mesh contains
includes/assimp/mesh.h:713
MethodGetPositionIndex
includes/learnopengl/bone.h:88
FunctionGetPropertyBool
------------------------------------------------------------------- Get a boolean configuration property. Boolean properties * are stored on the
includes/assimp/Importer.hpp:263
FunctionGetPropertyBool
------------------------------------------------------------------- Get a boolean configuration property. Boolean properties * are stored on the
includes/assimp/Exporter.hpp:419
MethodGetRotationIndex
includes/learnopengl/bone.h:98
MethodGetScaleFactor
includes/learnopengl/bone.h:121
MethodGetScaleIndex
includes/learnopengl/bone.h:108
MethodGetShader
src/7.in_practice/3.2d_game/0.full_source/resource_manager.cpp:28
MethodHasAnimations
Check whether the scene contains animations
includes/assimp/scene.h:409
MethodHasBones
Check whether the mesh contains bones
includes/assimp/mesh.h:729
MethodHasCameras
Check whether the scene contains cameras
includes/assimp/scene.h:405
MethodHasFaces
Check whether the mesh contains faces. If no special scene flags are set this should always return true
includes/assimp/mesh.h:678
MethodHasLights
Check whether the scene contains lights
includes/assimp/scene.h:397
MethodHasMaterials
Check whether the scene contains materials Unless no special scene flags are set this will always be true.
includes/assimp/scene.h:393
MethodHasMeshes
Check whether the scene contains meshes Unless no special scene flags are set this will always be true.
includes/assimp/scene.h:388
MethodHasNormals
Check whether the anim mesh overrides the vertex normals * of its host mesh*/
includes/assimp/mesh.h:420
MethodHasPositions
Check whether the anim mesh overrides the vertex positions * of its host mesh*/
includes/assimp/mesh.h:414
MethodHasPositions
Check whether the mesh contains positions. Provided no special scene flags are set, this will always be true
includes/assimp/mesh.h:673
MethodHasTangentsAndBitangents
Check whether the anim mesh overrides the vertex tangents * and bitangents of its host mesh. As for aiMesh, * tangents and bitangents alwa
includes/assimp/mesh.h:427
MethodHasTangentsAndBitangents
Check whether the mesh contains tangent and bitangent vectors It is not possible that it contains tangents and no bitangents (or the other way round).
includes/assimp/mesh.h:689
MethodHasTextureCoords
Check whether the anim mesh overrides a particular * set of texture coordinates on his host mesh. * @param pIndex 0<index<AI_MAX_NUMBER_OF_
includes/assimp/mesh.h:441
MethodHasTextureCoords
Check whether the mesh contains a texture coordinate set \param pIndex Index of the texture coordinates set
includes/assimp/mesh.h:704
MethodHasTextures
Check whether the scene contains textures
includes/assimp/scene.h:401
MethodHasVertexColors
Check whether the anim mesh overrides a particular * set of vertex colors on his host mesh. * @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_
includes/assimp/mesh.h:434
MethodHasVertexColors
Check whether the mesh contains a vertex color set \param pIndex Index of the vertex color set
includes/assimp/mesh.h:694
MethodIOStream
----------------------------------------------------------------------------------
includes/assimp/IOStream.hpp:125
MethodIRefCounted
Constructor.
includes/irrKlang/ik_IRefCounted.h:46
MethodInit
src/7.in_practice/3.2d_game/0.full_source/progress/4.game.cpp:30
MethodInit
src/7.in_practice/3.2d_game/0.full_source/progress/8.game.cpp:43
MethodInit
src/7.in_practice/3.2d_game/0.full_source/progress/5.game.cpp:33
MethodInit
src/7.in_practice/3.2d_game/0.full_source/progress/7.game.cpp:41
MethodInit
src/7.in_practice/3.2d_game/0.full_source/progress/6.game.cpp:36
MethodInit
src/7.in_practice/3.2d_game/0.full_source/progress/9.game.cpp:48
MethodInit
src/7.in_practice/3.2d_game/0.full_source/progress/3.game.cpp:29
MethodInterpolatePosition
includes/learnopengl/bone.h:130
MethodInterpolateRotation
includes/learnopengl/bone.h:144
MethodInterpolateScaling
includes/learnopengl/bone.h:163
MethodIsBlack
Check whether a color is black */
includes/assimp/types.h:217
MethodIsExtensionSupported
----------------------------------------------------------------------------
includes/assimp/Importer.hpp:656
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