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Functions1,960 in github.com/JoeyDeVries/LearnOpenGL

↓ 1 callersMethodgetGlobalScale
includes/learnopengl/entity.h:114
↓ 1 callersMethodgetLengthSQ
Returns squared length of the vector. This is useful because it is much faster then getLength(). */
includes/irrKlang/ik_vec3d.h:78
↓ 1 callersFunctionget_chunk_header
includes/stb_image_aug.c:2033
↓ 1 callersFunctionget_exts
src/glad.c:148
↓ 1 callersFunctionget_exts
src/7.in_practice/3.2d_game/0.full_source/glad.c:172
↓ 1 callersFunctiongladLoadGLLoader
src/glad.c:2492
↓ 1 callersFunctionglm_vec4_clamp
includes/glm/simd/common.h:184
↓ 1 callersFunctionglm_vec4_length
includes/glm/simd/geometric.h:13
↓ 1 callersFunctionglm_vec4_sign
includes/glm/simd/common.h:99
↓ 1 callersFunctionhas_ext
src/glad.c:182
↓ 1 callersMethodinit
src/7.in_practice/3.2d_game/0.full_source/game_level.cpp:55
↓ 1 callersMethodinit
src/7.in_practice/3.2d_game/0.full_source/particle_generator.cpp:60
↓ 1 callersMethodinitRenderData
src/7.in_practice/3.2d_game/0.full_source/post_processor.cpp:95
↓ 1 callersMethodinitRenderData
src/7.in_practice/3.2d_game/0.full_source/sprite_renderer.cpp:49
↓ 1 callersFunctioninit_defaults
includes/stb_image_aug.c:1905
↓ 1 callersMethodisDirty
includes/learnopengl/entity.h:119
↓ 1 callersMethodisOnFrustum
includes/learnopengl/entity.h:296
↓ 1 callersFunctionloadCubemap
loads a cubemap texture from 6 individual texture faces order: +X (right) -X (left) +Y (top) -Y (bottom) +Z (front) -Z (back) ------------------------
src/4.advanced_opengl/6.2.cubemaps_environment_mapping/cubemaps_environment_mapping.cpp:386
↓ 1 callersFunctionloadCubemap
loads a cubemap texture from 6 individual texture faces order: +X (right) -X (left) +Y (top) -Y (bottom) +Z (front) -Z (back) ------------------------
src/4.advanced_opengl/6.1.cubemaps_skybox/cubemaps_skybox.cpp:387
↓ 1 callersFunctionloadLUTTexture
src/8.guest/2022/7.area_lights/1.area_light/area_lights.cpp:188
↓ 1 callersFunctionloadLUTTexture
src/8.guest/2022/7.area_lights/2.multiple_area_lights/multiple_area_lights.cpp:222
↓ 1 callersFunctionloadMTexture
src/8.guest/2022/7.area_lights/1.area_light/area_lights.cpp:170
↓ 1 callersFunctionloadMTexture
src/8.guest/2022/7.area_lights/2.multiple_area_lights/multiple_area_lights.cpp:204
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/5.advanced_lighting/3.1.1.shadow_mapping_depth/shadow_mapping_depth.cpp:411
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/5.advanced_lighting/3.1.3.shadow_mapping/shadow_mapping.cpp:439
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/5.advanced_lighting/3.2.1.point_shadows/point_shadows.cpp:388
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/5.advanced_lighting/3.2.2.point_shadows_soft/point_shadows_soft.cpp:388
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/5.advanced_lighting/3.1.2.shadow_mapping_base/shadow_mapping_base.cpp:432
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/5.advanced_lighting/6.hdr/hdr.cpp:391
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/5.advanced_lighting/1.advanced_lighting/advanced_lighting.cpp:245
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/8.guest/2021/2.csm/shadow_mapping.cpp:606
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/8.guest/2022/7.area_lights/1.area_light/area_lights.cpp:510
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/8.guest/2022/7.area_lights/2.multiple_area_lights/multiple_area_lights.cpp:581
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/2.lighting/4.1.lighting_maps_diffuse_map/lighting_maps_diffuse.cpp:309
↓ 1 callersFunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/4.advanced_opengl/6.1.cubemaps_skybox/cubemaps_skybox.cpp:341
↓ 1 callersFunctionload_GL_KHR_debug
src/glad.c:2400
↓ 1 callersFunctionload_GL_VERSION_1_0
src/glad.c:1297
↓ 1 callersFunctionload_GL_VERSION_1_0
src/7.in_practice/3.2d_game/0.full_source/glad.c:994
↓ 1 callersFunctionload_GL_VERSION_1_1
src/glad.c:1606
↓ 1 callersFunctionload_GL_VERSION_1_1
src/7.in_practice/3.2d_game/0.full_source/glad.c:1303
↓ 1 callersFunctionload_GL_VERSION_1_2
src/glad.c:1639
↓ 1 callersFunctionload_GL_VERSION_1_2
src/7.in_practice/3.2d_game/0.full_source/glad.c:1336
↓ 1 callersFunctionload_GL_VERSION_1_3
src/glad.c:1646
↓ 1 callersFunctionload_GL_VERSION_1_3
src/7.in_practice/3.2d_game/0.full_source/glad.c:1343
↓ 1 callersFunctionload_GL_VERSION_1_4
src/glad.c:1695
↓ 1 callersFunctionload_GL_VERSION_1_4
src/7.in_practice/3.2d_game/0.full_source/glad.c:1392
↓ 1 callersFunctionload_GL_VERSION_1_5
src/glad.c:1745
↓ 1 callersFunctionload_GL_VERSION_1_5
src/7.in_practice/3.2d_game/0.full_source/glad.c:1442
↓ 1 callersFunctionload_GL_VERSION_2_0
src/glad.c:1767
↓ 1 callersFunctionload_GL_VERSION_2_0
src/7.in_practice/3.2d_game/0.full_source/glad.c:1464
↓ 1 callersFunctionload_GL_VERSION_2_1
src/glad.c:1863
↓ 1 callersFunctionload_GL_VERSION_2_1
src/7.in_practice/3.2d_game/0.full_source/glad.c:1560
↓ 1 callersFunctionload_GL_VERSION_3_0
src/glad.c:1872
↓ 1 callersFunctionload_GL_VERSION_3_0
src/7.in_practice/3.2d_game/0.full_source/glad.c:1569
↓ 1 callersFunctionload_GL_VERSION_3_1
src/glad.c:1959
↓ 1 callersFunctionload_GL_VERSION_3_1
src/7.in_practice/3.2d_game/0.full_source/glad.c:1656
↓ 1 callersFunctionload_GL_VERSION_3_2
src/glad.c:1977
↓ 1 callersFunctionload_GL_VERSION_3_2
src/7.in_practice/3.2d_game/0.full_source/glad.c:1674
↓ 1 callersFunctionload_GL_VERSION_3_3
src/glad.c:1999
↓ 1 callersFunctionload_GL_VERSION_3_3
src/7.in_practice/3.2d_game/0.full_source/glad.c:1696
↓ 1 callersFunctionload_GL_VERSION_4_0
src/glad.c:2060
↓ 1 callersFunctionload_GL_VERSION_4_1
src/glad.c:2109
↓ 1 callersFunctionload_GL_VERSION_4_2
src/glad.c:2200
↓ 1 callersFunctionload_GL_VERSION_4_3
src/glad.c:2215
↓ 1 callersFunctionload_GL_VERSION_4_4
src/glad.c:2263
↓ 1 callersFunctionload_GL_VERSION_4_5
src/glad.c:2275
↓ 1 callersFunctionload_jpeg_image
includes/stb_image.h:3606
↓ 1 callersFunctionopen_gl
src/glad.c:35
↓ 1 callersFunctionopen_gl
src/7.in_practice/3.2d_game/0.full_source/glad.c:56
↓ 1 callersFunctionourLerp
src/5.advanced_lighting/9.ssao/ssao.cpp:38
↓ 1 callersFunctionparse_entropy_coded_data
includes/stb_image_aug.c:1020
↓ 1 callersFunctionparse_huffman_block
includes/stb_image_aug.c:1787
↓ 1 callersFunctionparse_uncompressed_block
includes/stb_image_aug.c:1861
↓ 1 callersFunctionparse_zlib
includes/stb_image_aug.c:1916
↓ 1 callersFunctionparse_zlib_header
includes/stb_image_aug.c:1890
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/2.3.hello_triangle_exercise1/hello_triangle_exercise1.cpp:176
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/4.1.textures/textures.cpp:159
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/4.5.textures_exercise3/textures_exercise3.cpp:196
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/3.1.shaders_uniform/shaders_uniform.cpp:177
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/2.4.hello_triangle_exercise2/hello_triangle_exercise2.cpp:177
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/6.1.coordinate_systems/coordinate_systems.cpp:212
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/4.2.textures_combined/textures_combined.cpp:197
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/7.3.camera_mouse_zoom/camera_mouse_zoom.cpp:287
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/7.2.camera_keyboard_dt/camera_keyboard_dt.cpp:274
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/7.1.camera_circle/camera_circle.cpp:263
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/1.1.hello_window/hello_window.cpp:68
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/5.1.transformations/transformations.cpp:203
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/4.6.textures_exercise4/textures_exercise4.cpp:203
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/4.4.textures_exercise2/textures_exercise2.cpp:196
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/3.2.shaders_interpolation/shaders_interpolation.cpp:174
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/7.4.camera_class/camera_class.cpp:282
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/2.2.hello_triangle_indexed/hello_triangle_indexed.cpp:183
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/6.3.coordinate_systems_multiple/coordinate_systems_multiple.cpp:259
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/3.3.shaders_class/shaders_class.cpp:119
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/2.5.hello_triangle_exercise3/hello_triangle_exercise3.cpp:172
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp:170
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/6.2.coordinate_systems_depth/coordinate_systems_depth.cpp:244
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/1.2.hello_window_clear/hello_window_clear.cpp:73
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/1.getting_started/5.2.transformations_exercise2/transformations_exercise2.cpp:214
↓ 1 callersFunctionprocessInput
process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly --------------------------------------------
src/3.model_loading/1.model_loading/model_loading.cpp:141
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