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Functions1,960 in github.com/JoeyDeVries/LearnOpenGL

Functionglm_vec4_distance
includes/glm/simd/geometric.h:20
Functionglm_vec4_faceforward
includes/glm/simd/geometric.h:85
Functionglm_vec4_fract
includes/glm/simd/common.h:168
Functionglm_vec4_inf
Agner Fog method
includes/glm/simd/common.h:233
Functionglm_vec4_mix
includes/glm/simd/common.h:191
Functionglm_vec4_mod
includes/glm/simd/common.h:175
Functionglm_vec4_mul_mat4
includes/glm/simd/matrix.h:53
Functionglm_vec4_nan
Agner Fog method
includes/glm/simd/common.h:219
Functionglm_vec4_normalize
includes/glm/simd/geometric.h:77
Functionglm_vec4_reflect
includes/glm/simd/geometric.h:94
Functionglm_vec4_refract
includes/glm/simd/geometric.h:103
Functionglm_vec4_roundEven
roundEven
includes/glm/simd/common.h:145
Functionglm_vec4_smoothstep
includes/glm/simd/common.h:205
Functionglm_vec4_step
includes/glm/simd/common.h:199
Methodgrab
Grabs the object. Increments the reference counter by one. Someone who calls grab() to an object, should later also call drop() to it. If an object ne
includes/irrKlang/ik_IRefCounted.h:80
Functionhas_ext
src/7.in_practice/3.2d_game/0.full_source/glad.c:217
Methodidentity
includes/glm/detail/qualifier.hpp:195
Methodidentity
includes/glm/detail/qualifier.hpp:204
FunctionincrementLightIntensity
src/8.guest/2022/7.area_lights/2.multiple_area_lights/multiple_area_lights.cpp:254
Methodinfo
----------------------------------------------------------------------------------
includes/assimp/Logger.hpp:256
Methodinvert
Inverts the vector.
includes/irrKlang/ik_vec3d.h:139
MethodisBetweenPoints
Returns if this vector interpreted as a point is on a line between two other points. It is assumed that the point is on the line. */
includes/irrKlang/ik_vec3d.h:110
MethodisOnFrustum
includes/learnopengl/entity.h:161
MethodisOnFrustum
includes/learnopengl/entity.h:186
MethodisOnFrustum
includes/learnopengl/entity.h:226
MethodisOnOrForwardPlane
includes/learnopengl/entity.h:181
MethodisOnOrForwardPlane
includes/learnopengl/entity.h:219
Functionkey_callback
src/7.in_practice/3.2d_game/0.full_source/program.cpp:102
Functionkey_callback
src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp:102
Functionkey_callback
Is called whenever a key is pressed/released via GLFW
src/5.advanced_lighting/3.3.csm/csm.cpp:260
Functionkey_callback
glfw: whenever a key event occurs, this callback is called -------------------------------------------------------------------------------------------
src/8.guest/2021/3.tessellation/terrain_gpu_dist/main.cpp:257
Functionkey_callback
glfw: whenever a key event occurs, this callback is called -------------------------------------------------------------------------------------------
src/8.guest/2021/3.tessellation/terrain_cpu_src/main.cpp:252
Functionkey_callback
src/8.guest/2022/7.area_lights/1.area_light/area_lights.cpp:429
Functionkey_callback
src/8.guest/2022/7.area_lights/2.multiple_area_lights/multiple_area_lights.cpp:500
Methodlength
includes/glm/detail/type_mat4x2.hpp:29
Methodlength
includes/glm/detail/type_mat3x3.hpp:28
Methodlength
includes/glm/detail/type_mat3x4.hpp:29
Methodlength
includes/glm/detail/type_mat4x4.hpp:28
Methodlength
includes/glm/detail/type_vec2.hpp:87
Methodlength
includes/glm/detail/type_vec3.hpp:91
Methodlength
includes/glm/detail/type_mat4x3.hpp:29
Methodlength
includes/glm/detail/type_vec4.hpp:89
Methodlength
includes/glm/detail/type_mat2x4.hpp:29
Methodlength
includes/glm/detail/type_vec1.hpp:88
Methodlength
includes/glm/detail/type_mat3x2.hpp:29
Methodlength
includes/glm/detail/type_mat2x3.hpp:29
Methodlength
includes/glm/detail/type_mat2x2.hpp:28
Functionlerp
includes/glm/gtx/compatibility.hpp:41
MethodloadMaterialTextures
checks all material textures of a given type and loads the textures if they're not loaded yet. the required info is returned as a Texture struct.
includes/learnopengl/model_animation.h:248
MethodloadMaterialTextures
checks all material textures of a given type and loads the textures if they're not loaded yet. the required info is returned as a Texture struct.
includes/learnopengl/model.h:173
MethodloadModel
loads a model with supported ASSIMP extensions from file and stores the resulting meshes in the meshes vector.
includes/learnopengl/model_animation.h:61
MethodloadModel
loads a model with supported ASSIMP extensions from file and stores the resulting meshes in the meshes vector.
includes/learnopengl/model.h:50
MethodloadShaderFromFile
src/7.in_practice/3.2d_game/0.full_source/resource_manager.cpp:54
FunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/4.advanced_opengl/6.2.cubemaps_environment_mapping/cubemaps_environment_mapping.cpp:340
FunctionloadTexture
utility function for loading a 2D texture from file ---------------------------------------------------
src/6.pbr/1.1.lighting/lighting.cpp:345
MethodloadTextureFromFile
src/7.in_practice/3.2d_game/0.full_source/resource_manager.cpp:98
Functionm_pathStack
----------------------------------------------------------------------------
includes/assimp/IOSystem.hpp:203
Functionmain
includes/assimp/Compiler/pstdint.h:830
Functionmain
src/1.getting_started/2.3.hello_triangle_exercise1/hello_triangle_exercise1.cpp:26
Functionmain
src/1.getting_started/4.1.textures/textures.cpp:17
Functionmain
src/1.getting_started/4.5.textures_exercise3/textures_exercise3.cpp:17
Functionmain
src/1.getting_started/3.1.shaders_uniform/shaders_uniform.cpp:29
Functionmain
src/1.getting_started/4.3.textures_exercise1/textures_exercise1.cpp:10
Functionmain
src/1.getting_started/2.4.hello_triangle_exercise2/hello_triangle_exercise2.cpp:26
Functionmain
src/1.getting_started/6.1.coordinate_systems/coordinate_systems.cpp:21
Functionmain
src/1.getting_started/4.2.textures_combined/textures_combined.cpp:17
Functionmain
src/1.getting_started/7.3.camera_mouse_zoom/camera_mouse_zoom.cpp:39
Functionmain
src/1.getting_started/7.2.camera_keyboard_dt/camera_keyboard_dt.cpp:30
Functionmain
src/1.getting_started/7.1.camera_circle/camera_circle.cpp:21
Functionmain
src/1.getting_started/1.1.hello_window/hello_window.cpp:13
Functionmain
src/1.getting_started/5.1.transformations/transformations.cpp:21
Functionmain
src/1.getting_started/4.6.textures_exercise4/textures_exercise4.cpp:20
Functionmain
src/1.getting_started/4.4.textures_exercise2/textures_exercise2.cpp:17
Functionmain
src/1.getting_started/3.2.shaders_interpolation/shaders_interpolation.cpp:31
Functionmain
src/1.getting_started/7.4.camera_class/camera_class.cpp:34
Functionmain
src/1.getting_started/2.2.hello_triangle_indexed/hello_triangle_indexed.cpp:26
Functionmain
src/1.getting_started/6.3.coordinate_systems_multiple/coordinate_systems_multiple.cpp:21
Functionmain
src/1.getting_started/3.3.shaders_class/shaders_class.cpp:15
Functionmain
src/1.getting_started/3.4.shaders_exercise1/shaders_exercise1.cpp:7
Functionmain
src/1.getting_started/5.2.transformations_exercise1/transformations_exercise1.cpp:1
Functionmain
src/1.getting_started/2.5.hello_triangle_exercise3/hello_triangle_exercise3.cpp:33
Functionmain
src/1.getting_started/3.5.shaders_exercise2/shaders_exercise2.cpp:16
Functionmain
src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp:26
Functionmain
src/1.getting_started/6.2.coordinate_systems_depth/coordinate_systems_depth.cpp:21
Functionmain
src/1.getting_started/3.6.shaders_exercise3/shaders_exercise3.cpp:10
Functionmain
src/1.getting_started/1.2.hello_window_clear/hello_window_clear.cpp:13
Functionmain
src/1.getting_started/5.2.transformations_exercise2/transformations_exercise2.cpp:21
Functionmain
src/3.model_loading/1.model_loading/model_loading.cpp:34
Functionmain
src/7.in_practice/3.2d_game/0.full_source/program.cpp:28
Functionmain
src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp:28
Functionmain
src/7.in_practice/2.text_rendering/text_rendering.cpp:37
Functionmain
src/7.in_practice/1.debugging/debugging.cpp:90
Functionmain
src/5.advanced_lighting/5.3.parallax_occlusion_mapping/parallax_occlusion_mapping.cpp:38
Functionmain
src/5.advanced_lighting/3.1.1.shadow_mapping_depth/shadow_mapping_depth.cpp:42
Functionmain
src/5.advanced_lighting/3.1.3.shadow_mapping/shadow_mapping.cpp:42
Functionmain
src/5.advanced_lighting/3.2.1.point_shadows/point_shadows.cpp:40
Functionmain
src/5.advanced_lighting/8.1.deferred_shading/deferred_shading.cpp:37
Functionmain
src/5.advanced_lighting/4.normal_mapping/normal_mapping.cpp:37
Functionmain
src/5.advanced_lighting/5.2.steep_parallax_mapping/steep_parallax_mapping.cpp:38
Functionmain
src/5.advanced_lighting/3.2.2.point_shadows_soft/point_shadows_soft.cpp:40
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