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Functions1,404 in github.com/JoeyDeVries/Cell

MethodImFont
cell/imgui/imgui_draw.cpp:1865
MethodImFontAtlas
cell/imgui/imgui_draw.cpp:1101
MethodImFontConfig
cell/imgui/imgui_draw.cpp:1041
MethodImGuiContext
cell/imgui/imgui_internal.h:503
FunctionImGuiDrawContext
cell/imgui/imgui_internal.h:635
MethodImGuiIO
cell/imgui/imgui.cpp:747
MethodImGuiListClipper
items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be ad
cell/imgui/imgui.h:1159
MethodImGuiOnceUponAFrame
cell/imgui/imgui.h:954
MethodImGuiPlotArrayGetterData
cell/imgui/imgui.cpp:7359
MethodImGuiPopupRef
cell/imgui/imgui_internal.h:399
MethodImGuiSimpleColumns
cell/imgui/imgui.cpp:1645
MethodImGuiStyle
cell/imgui/imgui.cpp:668
MethodImGuiStyleMod
cell/imgui/imgui_internal.h:305
MethodImGuiTextBuffer
cell/imgui/imgui.h:1001
FunctionImGuiTextEditState
cell/imgui/imgui_internal.h:361
MethodImGuiTextFilter
Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
cell/imgui/imgui.cpp:1506
MethodImGuiWindow
cell/imgui/imgui.cpp:1773
FunctionImGui_ImplGlfwGL3_CharCallback
cell/cell.cpp:350
FunctionImGui_ImplGlfwGL3_RenderDrawLists
This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) Note
cell/cell.cpp:246
FunctionImStricmp
cell/imgui/imgui.cpp:882
FunctionImStrnicmp
cell/imgui/imgui.cpp:889
MethodImVec2
cell/imgui/imgui.h:98
MethodImVec4
cell/imgui/imgui.h:108
MethodImVector
cell/imgui/imgui.h:904
MethodImage
cell/imgui/imgui.cpp:5860
MethodImageButton
frame_padding < 0: uses FramePadding from style (default) frame_padding = 0: no framing frame_padding > 0: set framing size The color used are the but
cell/imgui/imgui.cpp:5888
FunctionImeSetInputScreenPosFn_DefaultImpl
cell/imgui/imgui.cpp:10537
MethodIndent
cell/imgui/imgui.cpp:10374
MethodInit
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cell/resources/resources.cpp:23
MethodInit
demo/scenes/pbr_test.cpp:23
MethodInitialize
cell/imgui/imgui.cpp:2402
MethodInputFloat
cell/imgui/imgui.cpp:8470
MethodInputFloat2
cell/imgui/imgui.cpp:8515
MethodInputFloat3
cell/imgui/imgui.cpp:8520
MethodInputFloat4
cell/imgui/imgui.cpp:8525
MethodInputFloatN
cell/imgui/imgui.cpp:8487
MethodInputInt
cell/imgui/imgui.cpp:8480
MethodInputInt2
cell/imgui/imgui.cpp:8558
MethodInputInt3
cell/imgui/imgui.cpp:8563
MethodInputInt4
cell/imgui/imgui.cpp:8568
MethodInputIntN
cell/imgui/imgui.cpp:8530
MethodInputScalarAsWidgetReplacement
Create text input in place of a slider (when CTRL+Clicking on slider) FIXME: Logic is messy and confusing.
cell/imgui/imgui.cpp:6532
MethodInputScalarEx
NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
cell/imgui/imgui.cpp:8414
MethodInputText
cell/imgui/imgui.cpp:8396
MethodInputTextEx
Edit a string of text NB: when active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while active has no effe
cell/imgui/imgui.cpp:7812
MethodInputTextMultiline
cell/imgui/imgui.cpp:8402
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
cell/imgui/imgui.cpp:5816
MethodIsAnyItemActive
cell/imgui/imgui.cpp:3379
MethodIsAnyItemHovered
cell/imgui/imgui.cpp:3374
MethodIsAnyWindowHovered
cell/imgui/imgui.cpp:3177
MethodIsClippedEx
cell/imgui/imgui.cpp:2011
MethodIsItemActive
cell/imgui/imgui.cpp:3358
MethodIsItemClicked
cell/imgui/imgui.cpp:3369
MethodIsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() which is - we allow hovering to be true when ActiveId==window->MoveID, so tha
cell/imgui/imgui.cpp:1968
FunctionIsItemHoveredRect
OBSOLETE 1.52+
cell/imgui/imgui.h:492
MethodIsItemRectHovered
cell/imgui/imgui.cpp:1984
MethodIsItemVisible
cell/imgui/imgui.cpp:3384
MethodIsKeyDown
Note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them i
cell/imgui/imgui.cpp:3196
MethodIsKeyPressed
cell/imgui/imgui.cpp:3222
MethodIsKeyReleased
cell/imgui/imgui.cpp:3235
MethodIsMouseClicked
cell/imgui/imgui.cpp:3252
MethodIsMouseDoubleClicked
cell/imgui/imgui.cpp:3277
MethodIsMouseDown
cell/imgui/imgui.cpp:3245
MethodIsMouseDragging
cell/imgui/imgui.cpp:3284
FunctionIsMouseHoveringAnyWindow
OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
cell/imgui/imgui.h:494
MethodIsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
cell/imgui/imgui.cpp:3162
FunctionIsMouseHoveringWindow
OBSOLETE 1.51+
cell/imgui/imgui.h:495
MethodIsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position
cell/imgui/imgui.cpp:3310
MethodIsMouseReleased
cell/imgui/imgui.cpp:3270
MethodIsPopupOpen
cell/imgui/imgui.cpp:3621
FunctionIsPosHoveringAnyWindow
OBSOLETE 1.51+
cell/imgui/imgui.h:493
MethodIsRectVisible
cell/imgui/imgui.cpp:9974
MethodIsRootWindowFocused
cell/imgui/imgui.cpp:5002
MethodIsRootWindowOrAnyChildFocused
cell/imgui/imgui.cpp:5008
MethodIsRootWindowOrAnyChildHovered
cell/imgui/imgui.cpp:5014
MethodIsWindowAppearing
cell/imgui/imgui.cpp:5144
MethodIsWindowCollapsed
cell/imgui/imgui.cpp:5138
MethodIsWindowFocused
cell/imgui/imgui.cpp:4996
MethodIsWindowHovered
cell/imgui/imgui.cpp:4984
MethodIsWindowRectHovered
cell/imgui/imgui.cpp:4990
MethodItemAdd
Declare item bounding box for clipping and interaction. Note that the size can be different than the one provided to ItemSize(). Typically, widgets th
cell/imgui/imgui.cpp:1949
MethodItemHoverable
Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
cell/imgui/imgui.cpp:1991
MethodItemSize
Advance cursor given item size for layout.
cell/imgui/imgui.cpp:1915
FunctionItems_ArrayGetter
cell/imgui/imgui.cpp:8573
FunctionItems_SingleStringGetter
cell/imgui/imgui.cpp:8581
MethodKeepAliveID
cell/imgui/imgui.cpp:1894
MethodLabelText
cell/imgui/imgui.cpp:5665
MethodLabelTextV
Add a label+text combo aligned to other label+value widgets
cell/imgui/imgui.cpp:5640
FunctionLerpFunctions
math/test/test_common.h:6
MethodLineStrip
--------------------------------------------------------------------------------------------
cell/mesh/line_strip.cpp:9
MethodListBox
cell/imgui/imgui.cpp:8895
MethodListBoxFooter
cell/imgui/imgui.cpp:8879
MethodListBoxHeader
Helper to calculate the size of a listbox and display a label on the right. Tip: To have a list filling the entire window width, PushItemWidth(-1) and
cell/imgui/imgui.cpp:8838
MethodLoad
--------------------------------------------------------------------------------------------
cell/resources/shader_loader.cpp:8
MethodLoad
--------------------------------------------------------------------------------------------
cell/shading/shader.cpp:23
MethodLoadHDR
--------------------------------------------------------------------------------------------
cell/resources/resources.cpp:96
MethodLoadHDRTexture
--------------------------------------------------------------------------------------------
cell/resources/texture_loader.cpp:56
MethodLoadMesh
--------------------------------------------------------------------------------------------
cell/resources/resources.cpp:162
MethodLoadMesh
--------------------------------------------------------------------------------------------
cell/resources/mesh_loader.cpp:29
MethodLoadShader
--------------------------------------------------------------------------------------------
cell/resources/resources.cpp:41
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