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github.com/JoeyDeVries/Cell
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Functions
1,404 in github.com/JoeyDeVries/Cell
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Functions
1,404
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Types & classes
215
Method
ImFont
cell/imgui/imgui_draw.cpp:1865
Method
ImFontAtlas
cell/imgui/imgui_draw.cpp:1101
Method
ImFontConfig
cell/imgui/imgui_draw.cpp:1041
Method
ImGuiContext
cell/imgui/imgui_internal.h:503
Function
ImGuiDrawContext
cell/imgui/imgui_internal.h:635
Method
ImGuiIO
cell/imgui/imgui.cpp:747
Method
ImGuiListClipper
items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be ad
cell/imgui/imgui.h:1159
Method
ImGuiOnceUponAFrame
cell/imgui/imgui.h:954
Method
ImGuiPlotArrayGetterData
cell/imgui/imgui.cpp:7359
Method
ImGuiPopupRef
cell/imgui/imgui_internal.h:399
Method
ImGuiSimpleColumns
cell/imgui/imgui.cpp:1645
Method
ImGuiStyle
cell/imgui/imgui.cpp:668
Method
ImGuiStyleMod
cell/imgui/imgui_internal.h:305
Method
ImGuiTextBuffer
cell/imgui/imgui.h:1001
Function
ImGuiTextEditState
cell/imgui/imgui_internal.h:361
Method
ImGuiTextFilter
Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
cell/imgui/imgui.cpp:1506
Method
ImGuiWindow
cell/imgui/imgui.cpp:1773
Function
ImGui_ImplGlfwGL3_CharCallback
cell/cell.cpp:350
Function
ImGui_ImplGlfwGL3_RenderDrawLists
This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) Note
cell/cell.cpp:246
Function
ImStricmp
cell/imgui/imgui.cpp:882
Function
ImStrnicmp
cell/imgui/imgui.cpp:889
Method
ImVec2
cell/imgui/imgui.h:98
Method
ImVec4
cell/imgui/imgui.h:108
Method
ImVector
cell/imgui/imgui.h:904
Method
Image
cell/imgui/imgui.cpp:5860
Method
ImageButton
frame_padding < 0: uses FramePadding from style (default) frame_padding = 0: no framing frame_padding > 0: set framing size The color used are the but
cell/imgui/imgui.cpp:5888
Function
ImeSetInputScreenPosFn_DefaultImpl
cell/imgui/imgui.cpp:10537
Method
Indent
cell/imgui/imgui.cpp:10374
Method
Init
--------------------------------------------------------------------------------------------
cell/resources/resources.cpp:23
Method
Init
demo/scenes/pbr_test.cpp:23
Method
Initialize
cell/imgui/imgui.cpp:2402
Method
InputFloat
cell/imgui/imgui.cpp:8470
Method
InputFloat2
cell/imgui/imgui.cpp:8515
Method
InputFloat3
cell/imgui/imgui.cpp:8520
Method
InputFloat4
cell/imgui/imgui.cpp:8525
Method
InputFloatN
cell/imgui/imgui.cpp:8487
Method
InputInt
cell/imgui/imgui.cpp:8480
Method
InputInt2
cell/imgui/imgui.cpp:8558
Method
InputInt3
cell/imgui/imgui.cpp:8563
Method
InputInt4
cell/imgui/imgui.cpp:8568
Method
InputIntN
cell/imgui/imgui.cpp:8530
Method
InputScalarAsWidgetReplacement
Create text input in place of a slider (when CTRL+Clicking on slider) FIXME: Logic is messy and confusing.
cell/imgui/imgui.cpp:6532
Method
InputScalarEx
NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
cell/imgui/imgui.cpp:8414
Method
InputText
cell/imgui/imgui.cpp:8396
Method
InputTextEx
Edit a string of text NB: when active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while active has no effe
cell/imgui/imgui.cpp:7812
Method
InputTextMultiline
cell/imgui/imgui.cpp:8402
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
cell/imgui/imgui.cpp:5816
Method
IsAnyItemActive
cell/imgui/imgui.cpp:3379
Method
IsAnyItemHovered
cell/imgui/imgui.cpp:3374
Method
IsAnyWindowHovered
cell/imgui/imgui.cpp:3177
Method
IsClippedEx
cell/imgui/imgui.cpp:2011
Method
IsItemActive
cell/imgui/imgui.cpp:3358
Method
IsItemClicked
cell/imgui/imgui.cpp:3369
Method
IsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() which is - we allow hovering to be true when ActiveId==window->MoveID, so tha
cell/imgui/imgui.cpp:1968
Function
IsItemHoveredRect
OBSOLETE 1.52+
cell/imgui/imgui.h:492
Method
IsItemRectHovered
cell/imgui/imgui.cpp:1984
Method
IsItemVisible
cell/imgui/imgui.cpp:3384
Method
IsKeyDown
Note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them i
cell/imgui/imgui.cpp:3196
Method
IsKeyPressed
cell/imgui/imgui.cpp:3222
Method
IsKeyReleased
cell/imgui/imgui.cpp:3235
Method
IsMouseClicked
cell/imgui/imgui.cpp:3252
Method
IsMouseDoubleClicked
cell/imgui/imgui.cpp:3277
Method
IsMouseDown
cell/imgui/imgui.cpp:3245
Method
IsMouseDragging
cell/imgui/imgui.cpp:3284
Function
IsMouseHoveringAnyWindow
OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
cell/imgui/imgui.h:494
Method
IsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
cell/imgui/imgui.cpp:3162
Function
IsMouseHoveringWindow
OBSOLETE 1.51+
cell/imgui/imgui.h:495
Method
IsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position
cell/imgui/imgui.cpp:3310
Method
IsMouseReleased
cell/imgui/imgui.cpp:3270
Method
IsPopupOpen
cell/imgui/imgui.cpp:3621
Function
IsPosHoveringAnyWindow
OBSOLETE 1.51+
cell/imgui/imgui.h:493
Method
IsRectVisible
cell/imgui/imgui.cpp:9974
Method
IsRootWindowFocused
cell/imgui/imgui.cpp:5002
Method
IsRootWindowOrAnyChildFocused
cell/imgui/imgui.cpp:5008
Method
IsRootWindowOrAnyChildHovered
cell/imgui/imgui.cpp:5014
Method
IsWindowAppearing
cell/imgui/imgui.cpp:5144
Method
IsWindowCollapsed
cell/imgui/imgui.cpp:5138
Method
IsWindowFocused
cell/imgui/imgui.cpp:4996
Method
IsWindowHovered
cell/imgui/imgui.cpp:4984
Method
IsWindowRectHovered
cell/imgui/imgui.cpp:4990
Method
ItemAdd
Declare item bounding box for clipping and interaction. Note that the size can be different than the one provided to ItemSize(). Typically, widgets th
cell/imgui/imgui.cpp:1949
Method
ItemHoverable
Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
cell/imgui/imgui.cpp:1991
Method
ItemSize
Advance cursor given item size for layout.
cell/imgui/imgui.cpp:1915
Function
Items_ArrayGetter
cell/imgui/imgui.cpp:8573
Function
Items_SingleStringGetter
cell/imgui/imgui.cpp:8581
Method
KeepAliveID
cell/imgui/imgui.cpp:1894
Method
LabelText
cell/imgui/imgui.cpp:5665
Method
LabelTextV
Add a label+text combo aligned to other label+value widgets
cell/imgui/imgui.cpp:5640
Function
LerpFunctions
math/test/test_common.h:6
Method
LineStrip
--------------------------------------------------------------------------------------------
cell/mesh/line_strip.cpp:9
Method
ListBox
cell/imgui/imgui.cpp:8895
Method
ListBoxFooter
cell/imgui/imgui.cpp:8879
Method
ListBoxHeader
Helper to calculate the size of a listbox and display a label on the right. Tip: To have a list filling the entire window width, PushItemWidth(-1) and
cell/imgui/imgui.cpp:8838
Method
Load
--------------------------------------------------------------------------------------------
cell/resources/shader_loader.cpp:8
Method
Load
--------------------------------------------------------------------------------------------
cell/shading/shader.cpp:23
Method
LoadHDR
--------------------------------------------------------------------------------------------
cell/resources/resources.cpp:96
Method
LoadHDRTexture
--------------------------------------------------------------------------------------------
cell/resources/texture_loader.cpp:56
Method
LoadMesh
--------------------------------------------------------------------------------------------
cell/resources/resources.cpp:162
Method
LoadMesh
--------------------------------------------------------------------------------------------
cell/resources/mesh_loader.cpp:29
Method
LoadShader
--------------------------------------------------------------------------------------------
cell/resources/resources.cpp:41
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