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Functions2,039 in github.com/Joe1sn/S-inject

↓ 4 callersFunctionInputTextFilterCharacter
Return false to discard a character.
extern/ImGui/imgui_widgets.cpp:4360
↓ 4 callersFunctionIsActiveIdUsingNavDir
extern/ImGui/imgui_internal.h:3354
↓ 4 callersFunctionLockWheelingWindow
extern/ImGui/imgui.cpp:10058
↓ 4 callersMethodMerge
extern/ImGui/imgui_draw.cpp:2149
↓ 4 callersFunctionPushFont
OBSOLETED in 1.92.0 (from June 2025)
extern/ImGui/imgui.h:3997
↓ 4 callersFunctionReadFileToString
src/utils/helper.cpp:5
↓ 4 callersMethodReserve
extern/ImGui/imgui_internal.h:770
↓ 4 callersFunctionSTB_TEXTEDIT_GETWIDTH
extern/ImGui/imgui_widgets.cpp:3956
↓ 4 callersMethodSetFontLoader
extern/ImGui/imgui_draw.cpp:2667
↓ 4 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
extern/ImGui/imgui.cpp:2872
↓ 4 callersMethodSetItemSelected
extern/ImGui/imgui_widgets.cpp:8426
↓ 4 callersMethodStep
extern/ImGui/imgui.cpp:3396
↓ 4 callersFunctionTableSettingsCalcChunkSize
extern/ImGui/imgui_tables.cpp:3645
↓ 4 callersMethod_CalcCircleAutoSegmentCount
extern/ImGui/imgui_draw.cpp:636
↓ 4 callersFunction_grow_capacity
extern/ImGui/imgui.h:2224
↓ 4 callersFunctionapcInject
inject thread with APC Queue mode: 0 - dll file 1 - shellcode 2 - shellcode file
src/app/Injector.cpp:494
↓ 4 callersFunctionend
extern/ImGui/imgui_internal.h:685
↓ 4 callersMethodfind_erase_unsorted
extern/ImGui/imgui_draw.cpp:1823
↓ 4 callersMethodget_line_begin
extern/ImGui/imgui_internal.h:812
↓ 4 callersMethodoffset_from_ptr
extern/ImGui/imgui_internal.h:798
↓ 4 callersFunctionremoteThreadInject
remote thread injection mode: 0 - dll file 1 - shellcode 2 - shellcode file
src/app/Injector.cpp:155
↓ 4 callersFunctionstb_text_createundo
extern/ImGui/imstb_textedit.h:1277
↓ 4 callersFunctionstb_textedit_delete
delete characters while updating undo
extern/ImGui/imstb_textedit.h:627
↓ 4 callersFunctionstb_textedit_move_to_first
move cursor to first character of selection
extern/ImGui/imstb_textedit.h:661
↓ 4 callersFunctionstb_textedit_move_to_last
move cursor to last character of selection
extern/ImGui/imstb_textedit.h:672
↓ 4 callersFunctionstbtt_GetGlyphHMetrics
extern/ImGui/imstb_truetype.h:2310
↓ 4 callersFunctionstbtt_MakeGlyphBitmapSubpixel
extern/ImGui/imstb_truetype.h:3766
↓ 4 callersFunctionstbtt_ScaleForMappingEmToPixels
extern/ImGui/imstb_truetype.h:2671
↓ 4 callersFunctionstbtt__add_point
extern/ImGui/imstb_truetype.h:3555
↓ 4 callersFunctionstbtt__cff_index_get
extern/ImGui/imstb_truetype.h:1265
↓ 4 callersFunctionstbtt__csctx_v
extern/ImGui/imstb_truetype.h:1925
↓ 4 callersFunctionstbtt__oversample_shift
extern/ImGui/imstb_truetype.h:4144
↓ 4 callersFunctionwarn
src/utils/error.cpp:51
↓ 3 callersMethodAddMouseSourceEvent
This is not a real event, the data is latched in order to be stored in actual Mouse events. This is so that duplicate events (e.g. Windows sending ext
extern/ImGui/imgui.cpp:1893
↓ 3 callersMethodApplyDeletionPostLoop
extern/ImGui/imgui_demo.cpp:2465
↓ 3 callersMethodApplyDeletionPreLoop
Find which item should be Focused after deletion. Call _before_ item submission. Return an index in the before-deletion item list, your item loop shou
extern/ImGui/imgui_demo.cpp:2435
↓ 3 callersFunctionApplyHoverFlagsForTooltip
extern/ImGui/imgui.cpp:4680
↓ 3 callersMethodCalcTextSizeA
extern/ImGui/imgui_draw.cpp:5556
↓ 3 callersMethodClear
extern/ImGui/imgui_widgets.cpp:8378
↓ 3 callersFunctionColorEditRestoreHS
ColorEdit supports RGB and HSV inputs. In case of RGB input resulting color may have undefined hue and/or saturation. Since widget displays both RGB a
extern/ImGui/imgui_widgets.cpp:5668
↓ 3 callersFunctionContains
Bottom-right
extern/ImGui/imgui_internal.h:592
↓ 3 callersMethodDoSave
extern/ImGui/imgui_demo.cpp:10154
↓ 3 callersFunctionEditTableSizingFlags
Show a combo box with a choice of sizing policies
extern/ImGui/imgui_demo.cpp:5557
↓ 3 callersFunctionFindWindowNavFocusable
extern/ImGui/imgui.cpp:14171
↓ 3 callersMethodGetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
extern/ImGui/imgui_internal.h:774
↓ 3 callersMethodGetByKey
extern/ImGui/imgui_internal.h:761
↓ 3 callersMethodGetCharAdvance
This is manually inlined in CalcTextSizeA() and CalcWordWrapPosition(), with a non-inline call to BuildLoadGlyphGetAdvanceOrFallback().
extern/ImGui/imgui_draw.cpp:5261
↓ 3 callersFunctionGetCombinedRootWindow
extern/ImGui/imgui.cpp:8184
↓ 3 callersFunctionGetMergedModsFromKeys
[Internal] Do not use directly
extern/ImGui/imgui.cpp:9905
↓ 3 callersMethodGetName
extern/ImGui/imgui_internal.h:1991
↓ 3 callersMethodGetOrAddByKey
extern/ImGui/imgui_internal.h:764
↓ 3 callersFunctionGetResizeBorderRect
extern/ImGui/imgui.cpp:6694
↓ 3 callersMethodGetSpan
extern/ImGui/imgui_internal.h:711
↓ 3 callersMethodGetSpanPtrBegin
extern/ImGui/imgui_internal.h:708
↓ 3 callersFunctionImBitArrayClearAllBits
extern/ImGui/imgui_internal.h:615
↓ 3 callersFunctionImBitArrayClearBit
extern/ImGui/imgui_internal.h:617
↓ 3 callersFunctionImFileOpen
extern/ImGui/imgui.cpp:2408
↓ 3 callersFunctionImFontAtlasBuildMain
When atlas->RendererHasTextures = true, this is only called if no font were loaded.
extern/ImGui/imgui_draw.cpp:3363
↓ 3 callersFunctionImFontAtlasBuildRenderBitmapFromString
Render a white-colored bitmap encoded in a string
extern/ImGui/imgui_draw.cpp:3449
↓ 3 callersFunctionImFontAtlasBuildUpdatePointers
FIXME: May make ImFont::Sources a ImSpan<> and move ownership to ImFontAtlas
extern/ImGui/imgui_draw.cpp:3440
↓ 3 callersFunctionImFontAtlasFontDestroySourceData
extern/ImGui/imgui_draw.cpp:3622
↓ 3 callersFunctionImFontAtlasFontDiscardBakes
use unused_frames==0 to discard everything.
extern/ImGui/imgui_draw.cpp:3858
↓ 3 callersFunctionImFontAtlasFontInitOutput
Was tempted to lazily init FontSrc but wouldn't save much + makes it more complicated to detect invalid data at AddFont()
extern/ImGui/imgui_draw.cpp:3577
↓ 3 callersFunctionImFontAtlasFontSourceAddToFont
extern/ImGui/imgui_draw.cpp:3609
↓ 3 callersFunctionImFontAtlasFontSourceInit
extern/ImGui/imgui_draw.cpp:3601
↓ 3 callersFunctionImFontAtlasPackDiscardRect
This is expected to be called in batches and followed by a repack
extern/ImGui/imgui_draw.cpp:4282
↓ 3 callersFunctionImFontAtlasRectId_Make
extern/ImGui/imgui_internal.h:3767
↓ 3 callersFunctionImFontAtlasTextureAdd
Create a new texture, discard previous one
extern/ImGui/imgui_draw.cpp:3943
↓ 3 callersFunctionImFontAtlasTextureGrow
extern/ImGui/imgui_draw.cpp:4064
↓ 3 callersFunctionImFontAtlasTextureRepack
extern/ImGui/imgui_draw.cpp:3992
↓ 3 callersFunctionImFontAtlasUpdateDrawListsSharedData
Update texture coordinates in all draw list shared context FIXME-NEWATLAS FIXME-OPT: Doesn't seem necessary to update for all, only one bound to curre
extern/ImGui/imgui_draw.cpp:3921
↓ 3 callersFunctionImFontBaked_BuildGrowIndex
extern/ImGui/imgui_draw.cpp:4398
↓ 3 callersFunctionImFormatStringV
extern/ImGui/imgui.cpp:2216
↓ 3 callersFunctionImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo
Helper to obtain the source of mouse messages. See https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages Prefer to c
extern/ImGui/imgui_impl_win32.cpp:591
↓ 3 callersFunctionImParseFormatFindEnd
extern/ImGui/imgui_widgets.cpp:3553
↓ 3 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
extern/ImGui/imgui_widgets.cpp:3540
↓ 3 callersFunctionImTextCalcWordWrapNextLineStart
Trim trailing space and find beginning of next line
extern/ImGui/imgui_draw.cpp:5344
↓ 3 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
extern/ImGui/imgui.cpp:2614
↓ 3 callersMethodIsGlyphInFont
This is not fast query
extern/ImGui/imgui_draw.cpp:5247
↓ 3 callersMethodIsGlyphLoaded
extern/ImGui/imgui_draw.cpp:5233
↓ 3 callersMethodOnCharPressed
extern/ImGui/imgui_widgets.cpp:4243
↓ 3 callersMethodPrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
extern/ImGui/imgui_draw.cpp:707
↓ 3 callersMethodPrimVtx
extern/ImGui/imgui.h:3365
↓ 3 callersMethodPushTexture
extern/ImGui/imgui_draw.cpp:678
↓ 3 callersFunctionRenderWindowOuterSingleBorder
extern/ImGui/imgui.cpp:6954
↓ 3 callersFunctionSW3_PopulateSyscallList
src/app/S-Wisper.c:142
↓ 3 callersFunctionSetCurrentWindow
extern/ImGui/imgui.cpp:4475
↓ 3 callersMethodSetStatus
Call after creating or destroying the texture. Never modify TexID directly!
extern/ImGui/imgui.h:3495
↓ 3 callersMethodSetVoidPtr
extern/ImGui/imgui.cpp:2895
↓ 3 callersFunctionSetWindowConditionAllowFlags
extern/ImGui/imgui.cpp:6432
↓ 3 callersMethodSplit
extern/ImGui/imgui_draw.cpp:2119
↓ 3 callersFunctionTabBarGetTabOrder
extern/ImGui/imgui_internal.h:3525
↓ 3 callersFunctionUpdateAliasKey
extern/ImGui/imgui.cpp:9896
↓ 3 callersFunctionWindowPosAbsToRel
extern/ImGui/imgui_internal.h:3137
↓ 3 callersMethod_PopUnusedDrawCmd
Pop trailing draw command (used before merging or presenting to user) Note that this leaves the ImDrawList in a state unfit for further commands, as m
extern/ImGui/imgui_draw.cpp:506
↓ 3 callersMethodalloc_chunk
extern/ImGui/imgui_internal.h:793
↓ 3 callersMethodappendfv
Helper: Text buffer for logging/accumulating text
extern/ImGui/imgui.cpp:3051
↓ 3 callersFunctionclear
extern/ImGui/imgui.h:2202
↓ 3 callersFunctioncontextInject
inject thread with APC Queue mode: 0 - shellcode 1 - shellcode file
src/app/Injector.cpp:658
↓ 3 callersFunctionfind
extern/ImGui/imgui.h:2240
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