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Functions2,039 in github.com/Joe1sn/S-inject

MethodImGuiTabItem
extern/ImGui/imgui_internal.h:2770
FunctionImGuiTable
extern/ImGui/imgui_internal.h:3035
MethodImGuiTableColumn
extern/ImGui/imgui_internal.h:2872
MethodImGuiTableColumnSettings
extern/ImGui/imgui_internal.h:3078
MethodImGuiTableColumnSortSpecs
extern/ImGui/imgui.h:2140
MethodImGuiTableInstanceData
extern/ImGui/imgui_internal.h:2915
MethodImGuiTableSettings
extern/ImGui/imgui_internal.h:3100
MethodImGuiTableSortSpecs
extern/ImGui/imgui.h:2129
MethodImGuiTextBuffer
extern/ImGui/imgui.h:2729
MethodImGuiTextFilter
extern/ImGui/imgui.cpp:2909
MethodImGuiTextRange
extern/ImGui/imgui.h:2712
FunctionImGuiTypingSelectState
extern/ImGui/imgui_internal.h:1794
MethodImGuiViewport
extern/ImGui/imgui.h:3914
MethodImGuiViewportP
extern/ImGui/imgui_internal.h:1959
MethodImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
extern/ImGui/imgui.cpp:4442
MethodImGuiWindowSettings
extern/ImGui/imgui_internal.h:1990
MethodImGui_ImplDX11_Data
extern/ImGui/imgui_impl_dx11.cpp:86
FunctionImGui_ImplStbTrueType_FontBakedInit
extern/ImGui/imgui_draw.cpp:4609
FunctionImGui_ImplStbTrueType_FontBakedLoadGlyph
extern/ImGui/imgui_draw.cpp:4627
FunctionImGui_ImplStbTrueType_FontSrcContainsGlyph
extern/ImGui/imgui_draw.cpp:4598
FunctionImGui_ImplStbTrueType_FontSrcDestroy
extern/ImGui/imgui_draw.cpp:4590
FunctionImGui_ImplStbTrueType_FontSrcInit
extern/ImGui/imgui_draw.cpp:4553
MethodImGui_ImplWin32_Data
extern/ImGui/imgui_impl_win32.cpp:128
FunctionImGui_ImplWin32_EnableAlphaCompositing
[experimental] Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c (the Dwm* functions are Vista era functions but we
extern/ImGui/imgui_impl_win32.cpp:931
FunctionImGui_ImplWin32_GetDpiScaleForHwnd
extern/ImGui/imgui_impl_win32.cpp:914
FunctionImGui_ImplWin32_InitForOpenGL
extern/ImGui/imgui_impl_win32.cpp:214
FunctionImInvLength
extern/ImGui/imgui_internal.h:515
FunctionImModPositive
extern/ImGui/imgui_internal.h:522
MethodImPool
extern/ImGui/imgui_internal.h:759
FunctionImSpan
Constructors, destructor
extern/ImGui/imgui_internal.h:672
MethodImSpanAllocator
extern/ImGui/imgui_internal.h:704
FunctionImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
extern/ImGui/imgui.cpp:2050
FunctionImStrlenW
extern/ImGui/imgui.cpp:2106
FunctionImStrnicmp
extern/ImGui/imgui.cpp:2057
FunctionImTextCountCharsFromUtf8
extern/ImGui/imgui.cpp:2558
FunctionImTextStrFromUtf8
extern/ImGui/imgui.cpp:2542
FunctionImTextStrToUtf8
extern/ImGui/imgui.cpp:2629
MethodImTextureData
Functions
extern/ImGui/imgui.h:3482
FunctionImVec1
extern/ImGui/imgui_internal.h:550
MethodImVec2i
extern/ImGui/imgui_internal.h:558
MethodImVec2ih
extern/ImGui/imgui_internal.h:566
MethodImVec4
extern/ImGui/imgui.h:307
MethodImage
extern/ImGui/imgui_widgets.cpp:1132
MethodImageButton
- ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button. - ImageButton() draws a ba
extern/ImGui/imgui_widgets.cpp:1179
MethodImageButtonEx
extern/ImGui/imgui_widgets.cpp:1150
MethodImageWithBg
- Read about ImTextureID/ImTextureRef here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - 'uv0' and 'uv1' are texture
extern/ImGui/imgui_widgets.cpp:1111
MethodIncludeItemsByIndex
extern/ImGui/imgui.cpp:3219
MethodIncludeRangeByIndices
extern/ImGui/imgui.h:2857
MethodIndent
extern/ImGui/imgui.cpp:11307
MethodInitialize
extern/ImGui/imgui.cpp:4258
MethodInputDouble
extern/ImGui/imgui_widgets.cpp:3902
MethodInputFloat
extern/ImGui/imgui_widgets.cpp:3860
MethodInputFloat2
extern/ImGui/imgui_widgets.cpp:3865
MethodInputFloat3
extern/ImGui/imgui_widgets.cpp:3870
MethodInputFloat4
extern/ImGui/imgui_widgets.cpp:3875
MethodInputInt
extern/ImGui/imgui_widgets.cpp:3880
MethodInputInt2
extern/ImGui/imgui_widgets.cpp:3887
MethodInputInt3
extern/ImGui/imgui_widgets.cpp:3892
MethodInputInt4
extern/ImGui/imgui_widgets.cpp:3897
MethodInputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
extern/ImGui/imgui_widgets.cpp:3741
MethodInputScalarN
extern/ImGui/imgui_widgets.cpp:3825
MethodInputText
extern/ImGui/imgui_widgets.cpp:3923
MethodInputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
extern/ImGui/imgui_widgets.cpp:4497
MethodInputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
extern/ImGui/imgui_widgets.cpp:4616
MethodInputTextMultiline
extern/ImGui/imgui_widgets.cpp:3929
MethodInputTextWithHint
extern/ImGui/imgui_widgets.cpp:3934
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
extern/ImGui/imgui_widgets.cpp:825
MethodIsAnyItemActive
extern/ImGui/imgui.cpp:6157
MethodIsAnyItemFocused
extern/ImGui/imgui.cpp:6163
MethodIsAnyItemHovered
IMPORTANT: If you are trying to check whether your mouse should be dispatched to Dear ImGui or to your underlying app, you should not use this functio
extern/ImGui/imgui.cpp:6151
MethodIsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
extern/ImGui/imgui.cpp:9844
MethodIsBuilt
Called by legacy backends.
extern/ImGui/imgui.h:3653
MethodIsClippedEx
FIXME: This is inlined/duplicated in ItemAdd() FIXME: The id != 0 path is not used by our codebase, may get rid of it?
extern/ImGui/imgui.cpp:4887
MethodIsDelivery
extern/ImGui/imgui.h:2672
MethodIsDragDropActive
extern/ImGui/imgui.cpp:14473
MethodIsDragDropPayloadBeingAccepted
extern/ImGui/imgui.cpp:14748
MethodIsEar
A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
extern/ImGui/imgui_draw.cpp:1964
FunctionIsInverted
extern/ImGui/imgui_internal.h:606
MethodIsItemActivated
extern/ImGui/imgui.cpp:6093
MethodIsItemActive
extern/ImGui/imgui.cpp:6085
FunctionIsItemActiveAsInputText
extern/ImGui/imgui_internal.h:3633
MethodIsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
extern/ImGui/imgui.cpp:6125
MethodIsItemDeactivated
extern/ImGui/imgui.cpp:6102
MethodIsItemDeactivatedAfterEdit
extern/ImGui/imgui.cpp:6110
MethodIsItemEdited
extern/ImGui/imgui.cpp:6175
MethodIsItemFocused
== (GetItemID() == GetFocusID() && GetFocusID() != 0)
extern/ImGui/imgui.cpp:6117
MethodIsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
extern/ImGui/imgui.cpp:4691
MethodIsItemToggledOpen
extern/ImGui/imgui.cpp:6130
MethodIsItemToggledSelection
Call after a Selectable() or TreeNode() involved in multi-selection. Useful if you need the per-item information before reaching EndMultiSelect(), e.g
extern/ImGui/imgui.cpp:6141
MethodIsItemVisible
extern/ImGui/imgui.cpp:6169
MethodIsKeyChordPressed
This is the only public API until we expose owner_id versions of the API as replacements.
extern/ImGui/imgui.cpp:10492
MethodIsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
extern/ImGui/imgui.cpp:9606
MethodIsKeyPressed
extern/ImGui/imgui.cpp:9621
MethodIsKeyReleased
extern/ImGui/imgui.cpp:9666
MethodIsLegacyNativeDupe
extern/ImGui/imgui_demo.cpp:7783
MethodIsMouseClicked
extern/ImGui/imgui.cpp:9695
MethodIsMouseDoubleClicked
extern/ImGui/imgui.cpp:9747
MethodIsMouseDown
extern/ImGui/imgui.cpp:9681
MethodIsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
extern/ImGui/imgui.cpp:9788
MethodIsMouseDragging
extern/ImGui/imgui.cpp:9797
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