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Functions
2,039 in github.com/Joe1sn/S-inject
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Functions
2,039
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Types & classes
290
Method
ImGuiTabItem
extern/ImGui/imgui_internal.h:2770
Function
ImGuiTable
extern/ImGui/imgui_internal.h:3035
Method
ImGuiTableColumn
extern/ImGui/imgui_internal.h:2872
Method
ImGuiTableColumnSettings
extern/ImGui/imgui_internal.h:3078
Method
ImGuiTableColumnSortSpecs
extern/ImGui/imgui.h:2140
Method
ImGuiTableInstanceData
extern/ImGui/imgui_internal.h:2915
Method
ImGuiTableSettings
extern/ImGui/imgui_internal.h:3100
Method
ImGuiTableSortSpecs
extern/ImGui/imgui.h:2129
Method
ImGuiTextBuffer
extern/ImGui/imgui.h:2729
Method
ImGuiTextFilter
extern/ImGui/imgui.cpp:2909
Method
ImGuiTextRange
extern/ImGui/imgui.h:2712
Function
ImGuiTypingSelectState
extern/ImGui/imgui_internal.h:1794
Method
ImGuiViewport
extern/ImGui/imgui.h:3914
Method
ImGuiViewportP
extern/ImGui/imgui_internal.h:1959
Method
ImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
extern/ImGui/imgui.cpp:4442
Method
ImGuiWindowSettings
extern/ImGui/imgui_internal.h:1990
Method
ImGui_ImplDX11_Data
extern/ImGui/imgui_impl_dx11.cpp:86
Function
ImGui_ImplStbTrueType_FontBakedInit
extern/ImGui/imgui_draw.cpp:4609
Function
ImGui_ImplStbTrueType_FontBakedLoadGlyph
extern/ImGui/imgui_draw.cpp:4627
Function
ImGui_ImplStbTrueType_FontSrcContainsGlyph
extern/ImGui/imgui_draw.cpp:4598
Function
ImGui_ImplStbTrueType_FontSrcDestroy
extern/ImGui/imgui_draw.cpp:4590
Function
ImGui_ImplStbTrueType_FontSrcInit
extern/ImGui/imgui_draw.cpp:4553
Method
ImGui_ImplWin32_Data
extern/ImGui/imgui_impl_win32.cpp:128
Function
ImGui_ImplWin32_EnableAlphaCompositing
[experimental] Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c (the Dwm* functions are Vista era functions but we
extern/ImGui/imgui_impl_win32.cpp:931
Function
ImGui_ImplWin32_GetDpiScaleForHwnd
extern/ImGui/imgui_impl_win32.cpp:914
Function
ImGui_ImplWin32_InitForOpenGL
extern/ImGui/imgui_impl_win32.cpp:214
Function
ImInvLength
extern/ImGui/imgui_internal.h:515
Function
ImModPositive
extern/ImGui/imgui_internal.h:522
Method
ImPool
extern/ImGui/imgui_internal.h:759
Function
ImSpan
Constructors, destructor
extern/ImGui/imgui_internal.h:672
Method
ImSpanAllocator
extern/ImGui/imgui_internal.h:704
Function
ImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
extern/ImGui/imgui.cpp:2050
Function
ImStrlenW
extern/ImGui/imgui.cpp:2106
Function
ImStrnicmp
extern/ImGui/imgui.cpp:2057
Function
ImTextCountCharsFromUtf8
extern/ImGui/imgui.cpp:2558
Function
ImTextStrFromUtf8
extern/ImGui/imgui.cpp:2542
Function
ImTextStrToUtf8
extern/ImGui/imgui.cpp:2629
Method
ImTextureData
Functions
extern/ImGui/imgui.h:3482
Function
ImVec1
extern/ImGui/imgui_internal.h:550
Method
ImVec2i
extern/ImGui/imgui_internal.h:558
Method
ImVec2ih
extern/ImGui/imgui_internal.h:566
Method
ImVec4
extern/ImGui/imgui.h:307
Method
Image
extern/ImGui/imgui_widgets.cpp:1132
Method
ImageButton
- ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button. - ImageButton() draws a ba
extern/ImGui/imgui_widgets.cpp:1179
Method
ImageButtonEx
extern/ImGui/imgui_widgets.cpp:1150
Method
ImageWithBg
- Read about ImTextureID/ImTextureRef here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - 'uv0' and 'uv1' are texture
extern/ImGui/imgui_widgets.cpp:1111
Method
IncludeItemsByIndex
extern/ImGui/imgui.cpp:3219
Method
IncludeRangeByIndices
extern/ImGui/imgui.h:2857
Method
Indent
extern/ImGui/imgui.cpp:11307
Method
Initialize
extern/ImGui/imgui.cpp:4258
Method
InputDouble
extern/ImGui/imgui_widgets.cpp:3902
Method
InputFloat
extern/ImGui/imgui_widgets.cpp:3860
Method
InputFloat2
extern/ImGui/imgui_widgets.cpp:3865
Method
InputFloat3
extern/ImGui/imgui_widgets.cpp:3870
Method
InputFloat4
extern/ImGui/imgui_widgets.cpp:3875
Method
InputInt
extern/ImGui/imgui_widgets.cpp:3880
Method
InputInt2
extern/ImGui/imgui_widgets.cpp:3887
Method
InputInt3
extern/ImGui/imgui_widgets.cpp:3892
Method
InputInt4
extern/ImGui/imgui_widgets.cpp:3897
Method
InputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
extern/ImGui/imgui_widgets.cpp:3741
Method
InputScalarN
extern/ImGui/imgui_widgets.cpp:3825
Method
InputText
extern/ImGui/imgui_widgets.cpp:3923
Method
InputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
extern/ImGui/imgui_widgets.cpp:4497
Method
InputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
extern/ImGui/imgui_widgets.cpp:4616
Method
InputTextMultiline
extern/ImGui/imgui_widgets.cpp:3929
Method
InputTextWithHint
extern/ImGui/imgui_widgets.cpp:3934
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
extern/ImGui/imgui_widgets.cpp:825
Method
IsAnyItemActive
extern/ImGui/imgui.cpp:6157
Method
IsAnyItemFocused
extern/ImGui/imgui.cpp:6163
Method
IsAnyItemHovered
IMPORTANT: If you are trying to check whether your mouse should be dispatched to Dear ImGui or to your underlying app, you should not use this functio
extern/ImGui/imgui.cpp:6151
Method
IsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
extern/ImGui/imgui.cpp:9844
Method
IsBuilt
Called by legacy backends.
extern/ImGui/imgui.h:3653
Method
IsClippedEx
FIXME: This is inlined/duplicated in ItemAdd() FIXME: The id != 0 path is not used by our codebase, may get rid of it?
extern/ImGui/imgui.cpp:4887
Method
IsDelivery
extern/ImGui/imgui.h:2672
Method
IsDragDropActive
extern/ImGui/imgui.cpp:14473
Method
IsDragDropPayloadBeingAccepted
extern/ImGui/imgui.cpp:14748
Method
IsEar
A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
extern/ImGui/imgui_draw.cpp:1964
Function
IsInverted
extern/ImGui/imgui_internal.h:606
Method
IsItemActivated
extern/ImGui/imgui.cpp:6093
Method
IsItemActive
extern/ImGui/imgui.cpp:6085
Function
IsItemActiveAsInputText
extern/ImGui/imgui_internal.h:3633
Method
IsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
extern/ImGui/imgui.cpp:6125
Method
IsItemDeactivated
extern/ImGui/imgui.cpp:6102
Method
IsItemDeactivatedAfterEdit
extern/ImGui/imgui.cpp:6110
Method
IsItemEdited
extern/ImGui/imgui.cpp:6175
Method
IsItemFocused
== (GetItemID() == GetFocusID() && GetFocusID() != 0)
extern/ImGui/imgui.cpp:6117
Method
IsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
extern/ImGui/imgui.cpp:4691
Method
IsItemToggledOpen
extern/ImGui/imgui.cpp:6130
Method
IsItemToggledSelection
Call after a Selectable() or TreeNode() involved in multi-selection. Useful if you need the per-item information before reaching EndMultiSelect(), e.g
extern/ImGui/imgui.cpp:6141
Method
IsItemVisible
extern/ImGui/imgui.cpp:6169
Method
IsKeyChordPressed
This is the only public API until we expose owner_id versions of the API as replacements.
extern/ImGui/imgui.cpp:10492
Method
IsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
extern/ImGui/imgui.cpp:9606
Method
IsKeyPressed
extern/ImGui/imgui.cpp:9621
Method
IsKeyReleased
extern/ImGui/imgui.cpp:9666
Method
IsLegacyNativeDupe
extern/ImGui/imgui_demo.cpp:7783
Method
IsMouseClicked
extern/ImGui/imgui.cpp:9695
Method
IsMouseDoubleClicked
extern/ImGui/imgui.cpp:9747
Method
IsMouseDown
extern/ImGui/imgui.cpp:9681
Method
IsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
extern/ImGui/imgui.cpp:9788
Method
IsMouseDragging
extern/ImGui/imgui.cpp:9797
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