| 1662 | } |
| 1663 | |
| 1664 | void UpdateAutoload(Switch newValue) |
| 1665 | { |
| 1666 | if (autoLoadThread) |
| 1667 | { |
| 1668 | if (newValue == Switch::ON) |
| 1669 | { |
| 1670 | autoLoadThread->Start(); |
| 1671 | } |
| 1672 | else if (newValue == Switch::OFF) |
| 1673 | { |
| 1674 | autoLoadThread->Stop(); |
| 1675 | } |
| 1676 | } |
| 1677 | else |
| 1678 | { |
| 1679 | cout << "AutoLoad is unavailable" << endl; |
| 1680 | } |
| 1681 | } |
| 1682 | |
| 1683 | bool do_CALCULATE_REAL_WORLD_CALIBRATION(in_string argument) { |
| 1684 | // first, check for a parameter |