get the user's mouse sensitivity multiplier from the user. In Windows it's an int, but who cares? it's well within range for float to represent it exactly also, if this is ported to other platforms, we might want non-integer sensitivities
| 467 | // it's well within range for float to represent it exactly also, if this is ported to other |
| 468 | // platforms, we might want non-integer sensitivities |
| 469 | float getMouseSpeed() |
| 470 | { |
| 471 | return 1.0; |
| 472 | } |
| 473 | |
| 474 | namespace |
| 475 | { |
no outgoing calls
no test coverage detected