(Point p0, float r0, Point p1, float r1, int[] colors)
| 103 | // Two-point Conical |
| 104 | |
| 105 | public static Shader makeTwoPointConicalGradient(Point p0, float r0, Point p1, float r1, int[] colors) { |
| 106 | return makeTwoPointConicalGradient(p0._x, p0._y, r0, p1._x, p1._y, r1, colors); |
| 107 | } |
| 108 | |
| 109 | public static Shader makeTwoPointConicalGradient(float x0, float y0, float r0, float x1, float y1, float r1, int[] colors) { |
| 110 | return makeTwoPointConicalGradient(x0, y0, r0, x1, y1, r1, colors, null, GradientStyle.DEFAULT); |
no test coverage detected