(Point center, int[] colors)
| 145 | // Sweep |
| 146 | |
| 147 | public static Shader makeSweepGradient(Point center, int[] colors) { |
| 148 | return makeSweepGradient(center._x, center._y, colors); |
| 149 | } |
| 150 | |
| 151 | public static Shader makeSweepGradient(float x, float y, int[] colors) { |
| 152 | return makeSweepGradient(x, y, 0, 360, colors, null, GradientStyle.DEFAULT); |
no test coverage detected