(Point center, float r, int[] colors)
| 61 | // Radial |
| 62 | |
| 63 | public static Shader makeRadialGradient(Point center, float r, int[] colors) { |
| 64 | return makeRadialGradient(center._x, center._y, r, colors); |
| 65 | } |
| 66 | |
| 67 | public static Shader makeRadialGradient(float x, float y, float r, int[] colors) { |
| 68 | return makeRadialGradient(x, y, r, colors, null, GradientStyle.DEFAULT); |
no test coverage detected