(long ptr, float dx, float dy, long dst)
| 2017 | public static native void _nAddPathTransform(long ptr, long srcPtr, float[] matrix, boolean extend); |
| 2018 | public static native void _nReverseAddPath(long ptr, long srcPtr); |
| 2019 | public static native void _nOffset(long ptr, float dx, float dy, long dst); |
| 2020 | public static native void _nTransform(long ptr, float[] matrix, long dst, boolean applyPerspectiveClip); |
| 2021 | public static native Point _nGetLastPt(long ptr); |
| 2022 | public static native void _nSetLastPt(long ptr, float x, float y); |