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github.com/JekSun97/gdTree3D @Tree3D_v0.71

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89 symbols 138 edges 6 files 0 documented · 0% updated 38d agov0.9 · 2026-06-05★ 3355 open issues

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README

Tree3D

Plugin for procedural generation of 3D trees of varying complexity.

Supported Godot Engine Versions

  • Godot 4.0
  • Godot 4.1
  • Godot 4.2
  • Godot 4.3

Notes

  • To ensure the tree displays correctly, use Cull Mode: Front for the tree trunk material.
  • To change the season, you can make one unique leaf material for all the trees and then change its color or texture to make them yellow.

Building the GDExtension

  1. Place godot-cpp of the version you need in the godot-cpp folder
  2. Use the SCons command (depending on your platform and Godot build version):
scons target=template_release platform=windows

Or use ready-made libraries

Using Docker to build this GDExtension

For easier reproducibility, there is a Dockerfile provided for building binaries for Linux and Windows.

docker build -t tree3dbuilder:latest .
docker run --rm -v "$(pwd):/source" tree3dbuilder:latest scons target=template_release arch=x86_64 platform=windows

Donations

If you liked this plugin, you could send me a thank you via Ko-Fi using Ko-Fi, I would be very grateful! Your name and your GitHub account (if you have one) will be listed below :) (Don't forget to write me an email so I can add you, your name and account)

List: - Meier Lukas

Thank you for your support!

Core symbols most depended-on inside this repo

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Method 72
Function 13
Class 4

Languages

C++100%

Modules by API surface

src/Tree3D.cpp54 symbols
src/proctree.cpp28 symbols
src/register_types.cpp3 symbols
src/proctree.h3 symbols
src/Tree3D.h1 symbols

For agents

$ claude mcp add gdTree3D \
  -- python -m otcore.mcp_server <graph>

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