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/
github.com/JeanPhilippeKernel/RendererEngine
/ ~Texture2D
Method
~Texture2D
ZEngine/src/Texture2D.cpp:111–113 ·
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109
}
110
111
Texture2D::~Texture2D() {
112
glDeleteTextures(1, &m_texture_id);
113
}
114
115
void Texture2D::Bind(int slot) const {
116
#ifdef _WIN32
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