| 32 | } |
| 33 | |
| 34 | void StandardMaterial::SetViewPosition(const glm::vec3& position) { |
| 35 | m_view_position = position; |
| 36 | } |
| 37 | |
| 38 | void StandardMaterial::SetSpecularMap(const Ref<Textures::Texture>& texture) { |
| 39 | m_specular_map = texture; |
nothing calls this directly
no outgoing calls
no test coverage detected