| 4 | namespace ZEngine::Rendering::Materials { |
| 5 | |
| 6 | ShaderMaterial::ShaderMaterial(Shaders::ShaderBuiltInType type) : IMaterial() { |
| 7 | m_shader_built_in_type = type; |
| 8 | } |
| 9 | |
| 10 | void ShaderMaterial::Apply(Shaders::Shader* const shader) { |
| 11 | assert(shader != nullptr); |
nothing calls this directly
no outgoing calls
no test coverage detected