| 5 | namespace ZEngine::Managers { |
| 6 | |
| 7 | ShaderManager::ShaderManager() : IAssetManager() { |
| 8 | this->m_suffix = "_shader"; |
| 9 | } |
| 10 | |
| 11 | Ref<Rendering::Shaders::Shader>& ShaderManager::Add(const char* name, const char* filename) { |
| 12 |
nothing calls this directly
no outgoing calls
no test coverage detected