| 8 | std::unordered_map<std::string, std::vector<ShaderInformation>> ShaderCompiler::s_already_compiled_shaders_collection; |
| 9 | |
| 10 | ShaderCompiler::ShaderCompiler() { |
| 11 | m_reader = std::make_unique<ShaderReader>(); |
| 12 | m_stage = std::make_shared<CompilationStage>(); |
| 13 | m_stage->SetContext(this); |
| 14 | } |
| 15 | |
| 16 | ShaderCompiler::ShaderCompiler(std::string_view filename) : m_source_file(filename) { |
| 17 | m_reader = std::make_unique<ShaderReader>(); |
nothing calls this directly
no test coverage detected