| 22 | ShaderCompiler::~ShaderCompiler() {} |
| 23 | |
| 24 | void ShaderCompiler::SetSource(std::string_view filename) { |
| 25 | m_source_file = filename.data(); |
| 26 | } |
| 27 | |
| 28 | std::tuple<ShaderOperationResult, GLuint> ShaderCompiler::Compile() { |
| 29 | bool compile_process_succeeded{true}; |
nothing calls this directly
no outgoing calls
no test coverage detected