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hub / github.com/JeanPhilippeKernel/RendererEngine / SetSource

Method SetSource

ZEngine/src/ShaderCompiler.cpp:24–26  ·  view source on GitHub ↗

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22 ShaderCompiler::~ShaderCompiler() {}
23
24 void ShaderCompiler::SetSource(std::string_view filename) {
25 m_source_file = filename.data();
26 }
27
28 std::tuple<ShaderOperationResult, GLuint> ShaderCompiler::Compile() {
29 bool compile_process_succeeded{true};

Callers

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Calls

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