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/
github.com/JeanPhilippeKernel/RendererEngine
/ ~Shader
Method
~Shader
ZEngine/src/Shader.cpp:21–24 ·
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19
}
20
21
Shader::~Shader() {
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Unbind();
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glDeleteProgram(m_program);
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}
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bool Shader::IsActive() const {
27
GLint state = 0;
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