| 24 | } |
| 25 | |
| 26 | bool Shader::IsActive() const { |
| 27 | GLint state = 0; |
| 28 | glGetIntegerv(GL_CURRENT_PROGRAM, &state); |
| 29 | return (state == m_program); |
| 30 | } |
| 31 | |
| 32 | std::string_view Shader::GetFilename() const { |
| 33 | return m_filename; |
nothing calls this directly
no outgoing calls
no test coverage detected