| 30 | } |
| 31 | |
| 32 | std::string_view Shader::GetFilename() const { |
| 33 | return m_filename; |
| 34 | } |
| 35 | |
| 36 | void Shader::CreateProgram() { |
| 37 | m_compiler = std::make_unique<Compilers::ShaderCompiler>(m_filename); |
nothing calls this directly
no outgoing calls
no test coverage detected