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hub / github.com/JeanPhilippeKernel/RendererEngine / Update

Method Update

ZEngine/src/SDL2Window/OpenGLWindow.cpp:200–204  ·  view source on GitHub ↗

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198 }
199
200 void OpenGLWindow::Update(Core::TimeStep delta_time) {
201 for (const Ref<Layers::Layer>& layer : *m_layer_stack_ptr) {
202 layer->Update(delta_time);
203 }
204 }
205
206 void OpenGLWindow::Render() {
207 for (const Ref<Layers::Layer>& layer : *m_layer_stack_ptr) {

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