| 14 | namespace ZEngine::Window::SDLWin { |
| 15 | |
| 16 | OpenGLWindow::OpenGLWindow(WindowProperty& prop) |
| 17 | : CoreWindow(), m_event(new SDL_Event{}, [](SDL_Event* e) { free(e); }) |
| 18 | |
| 19 | { |
| 20 | m_property = prop; |
| 21 | int sdl_init = 0; |
| 22 | #ifdef _WIN32 |
| 23 | sdl_init = SDL_Init(SDL_INIT_EVERYTHING); |
| 24 | #else |
| 25 | sdl_init = SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS); |
| 26 | #endif |
| 27 | if (sdl_init != 0) { |
| 28 | ZENGINE_CORE_CRITICAL("Unable to initialize SDL subsystems : {}", SDL_GetError()); |
| 29 | ZENGINE_EXIT_FAILURE(); |
| 30 | } |
| 31 | |
| 32 | const int loaded_gl_library = SDL_GL_LoadLibrary(NULL); |
| 33 | if (loaded_gl_library != 0) { |
| 34 | ZENGINE_CORE_CRITICAL("Failed to load OpenGL library..."); |
| 35 | ZENGINE_EXIT_FAILURE(); |
| 36 | } |
| 37 | |
| 38 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
| 39 | SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); |
| 40 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
| 41 | |
| 42 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
| 43 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); |
| 44 | |
| 45 | #ifndef _WIN32 |
| 46 | m_desired_gl_context_major_version = 3; |
| 47 | m_desired_gl_context_minor_version = 3; |
| 48 | #endif |
| 49 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, m_desired_gl_context_major_version); |
| 50 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, m_desired_gl_context_minor_version); |
| 51 | |
| 52 | m_native_window = SDL_CreateWindow( |
| 53 | m_property.Title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
| 54 | m_property.Width, m_property.Height, |
| 55 | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_CAPTURE |
| 56 | ); |
| 57 | ZENGINE_CORE_INFO("Window created, Properties : Width = {0}, Height = {1}", m_property.Width, m_property.Height); |
| 58 | |
| 59 | SDL_SetWindowData(m_native_window, CoreWindow::ATTACHED_PROPERTY, &m_property); |
| 60 | } |
| 61 | |
| 62 | bool OpenGLWindow::HasContext() const { |
| 63 | return m_context != nullptr; |
nothing calls this directly
no outgoing calls
no test coverage detected