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hub / github.com/JeanPhilippeKernel/RendererEngine / OnKeyReleased

Method OnKeyReleased

ZEngine/src/SDL2Window/OpenGLWindow.cpp:250–254  ·  view source on GitHub ↗

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248 }
249
250 bool OpenGLWindow::OnKeyReleased(KeyReleasedEvent& event) {
251 Event::EventDispatcher event_dispatcher(event);
252 event_dispatcher.ForwardTo<Event::KeyReleasedEvent>(std::bind(&CoreWindow::ForwardEventToLayers, this, std::placeholders::_1));
253 return true;
254 }
255
256 bool OpenGLWindow::OnMouseButtonPressed(MouseButtonPressedEvent& event) {
257 Event::EventDispatcher event_dispatcher(event);

Callers

nothing calls this directly

Calls

no outgoing calls

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