MCPcopy Create free account
hub / github.com/JeanPhilippeKernel/RendererEngine / OnKeyPressed

Method OnKeyPressed

ZEngine/src/SDL2Window/OpenGLWindow.cpp:244–248  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

242 }
243
244 bool OpenGLWindow::OnKeyPressed(KeyPressedEvent& event) {
245 Event::EventDispatcher event_dispatcher(event);
246 event_dispatcher.ForwardTo<Event::KeyPressedEvent>(std::bind(&CoreWindow::ForwardEventToLayers, this, std::placeholders::_1));
247 return true;
248 }
249
250 bool OpenGLWindow::OnKeyReleased(KeyReleasedEvent& event) {
251 Event::EventDispatcher event_dispatcher(event);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected