| 242 | } |
| 243 | |
| 244 | bool OpenGLWindow::OnKeyPressed(KeyPressedEvent& event) { |
| 245 | Event::EventDispatcher event_dispatcher(event); |
| 246 | event_dispatcher.ForwardTo<Event::KeyPressedEvent>(std::bind(&CoreWindow::ForwardEventToLayers, this, std::placeholders::_1)); |
| 247 | return true; |
| 248 | } |
| 249 | |
| 250 | bool OpenGLWindow::OnKeyReleased(KeyReleasedEvent& event) { |
| 251 | Event::EventDispatcher event_dispatcher(event); |
nothing calls this directly
no outgoing calls
no test coverage detected