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/
github.com/JeanPhilippeKernel/RendererEngine
/ SetUniqueIdentifier
Method
SetUniqueIdentifier
ZEngine/src/Mesh.cpp:28–32 ·
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Source
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26
}
27
28
void Mesh::SetUniqueIdentifier(unsigned int value) {
29
if (m_unique_identifier != value) {
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m_unique_identifier = value;
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}
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}
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bool Mesh::IsLight() const {
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return m_is_light_mesh_object;
Callers
1
AddMesh
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected