| 36 | } |
| 37 | |
| 38 | void Mesh::SetMaterial(Materials::ShaderMaterial* const material) { |
| 39 | m_material.reset(material); |
| 40 | } |
| 41 | |
| 42 | void Mesh::SetMaterial(Ref<Materials::ShaderMaterial>& material) { |
| 43 | m_material = std::move(material); |
no outgoing calls
no test coverage detected