| 32 | } |
| 33 | |
| 34 | bool Mesh::IsLight() const { |
| 35 | return m_is_light_mesh_object; |
| 36 | } |
| 37 | |
| 38 | void Mesh::SetMaterial(Materials::ShaderMaterial* const material) { |
| 39 | m_material.reset(material); |
nothing calls this directly
no outgoing calls
no test coverage detected