| 14 | bool ImguiLayer::m_initialized = false; |
| 15 | |
| 16 | ImguiLayer::~ImguiLayer() { |
| 17 | m_ui_components.clear(); |
| 18 | if (m_initialized) { |
| 19 | ImGui_ImplOpenGL3_Shutdown(); |
| 20 | |
| 21 | #ifdef ZENGINE_WINDOW_SDL |
| 22 | ImGui_ImplSDL2_Shutdown(); |
| 23 | #else |
| 24 | ImGui_ImplGlfw_Shutdown(); |
| 25 | #endif |
| 26 | ImGui::DestroyContext(); |
| 27 | |
| 28 | m_initialized = false; |
| 29 | } |
| 30 | } |
| 31 | |
| 32 | void ImguiLayer::Initialize() { |
| 33 | if (!m_initialized) { |
nothing calls this directly
no outgoing calls
no test coverage detected