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hub / github.com/JeanPhilippeKernel/RendererEngine / _UpdateBuffer

Method _UpdateBuffer

ZEngine/src/GraphicVertex.cpp:56–67  ·  view source on GitHub ↗

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54 }
55
56 void GraphicVertex::_UpdateBuffer() {
57 m_buffer[0] = m_position.x;
58 m_buffer[1] = m_position.y;
59 m_buffer[2] = m_position.z;
60
61 m_buffer[3] = m_normal.x;
62 m_buffer[4] = m_normal.y;
63 m_buffer[5] = m_normal.z;
64
65 m_buffer[6] = m_texture_coord.x;
66 m_buffer[7] = m_texture_coord.y;
67 }
68
69 Buffers::Layout::BufferLayout<float> GraphicVertex::Descriptor::m_internal_layout{
70 {Buffers::Layout::ElementLayout<float>(3, "position"), Buffers::Layout::ElementLayout<float>(3, "normal"), Buffers::Layout::ElementLayout<float>(2, "texture_coord")}};

Callers

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Calls

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Tested by

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