| 48 | } |
| 49 | |
| 50 | void GraphicVertex::TransformPosition(const glm::mat4& matrix) { |
| 51 | glm::vec4 position = glm::vec4(m_position, 1.0f); |
| 52 | position = matrix * position; |
| 53 | SetPosition({position.x, position.y, position.z}); |
| 54 | } |
| 55 | |
| 56 | void GraphicVertex::_UpdateBuffer() { |
| 57 | m_buffer[0] = m_position.x; |
nothing calls this directly
no outgoing calls
no test coverage detected