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hub / github.com/JeanPhilippeKernel/RendererEngine / EndScene

Method EndScene

ZEngine/src/GraphicRenderer2D.cpp:36–60  ·  view source on GitHub ↗

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34 }
35
36 void GraphicRenderer2D::EndScene() {
37
38 /*std::for_each(std::begin(m_mesh_map), std::end(m_mesh_map), [this](const std::pair<unsigned int, std::vector<Meshes::Mesh>>& value) {
39 const auto& material = value.second.at(0).GetMaterial();
40 const auto& shader = material->GetShader();
41
42 std::vector<Storages::GraphicVertex> vertices;
43 std::for_each(std::begin(value.second), std::end(value.second), [&vertices](const Meshes::Mesh& mesh) {
44 const auto& mesh_vertices = mesh.GetGeometry()->GetVertices();
45 std::copy(std::begin(mesh_vertices), std::end(mesh_vertices), std::back_inserter(vertices));
46 });
47
48 Ref<Storages::GraphicRendererStorage<float, unsigned int>> graphic_storage;
49 graphic_storage.reset(new Storages::GraphicRendererStorage<float, unsigned int>{shader, vertices, material, m_storage_type});
50 m_graphic_storage_list.emplace(graphic_storage);
51 });
52
53 while (!m_graphic_storage_list.empty()) {
54 const auto& storage = m_graphic_storage_list.front();
55 this->Submit(storage);
56 m_graphic_storage_list.pop();
57 }
58
59 m_mesh_map.clear();*/
60 }
61} // namespace ZEngine::Rendering::Renderers

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