| 5 | GraphicRenderer::GraphicRenderer() : m_renderer_information(new GraphicRendererInformation()) {} |
| 6 | |
| 7 | void GraphicRenderer::AddMesh(Ref<Meshes::Mesh>& mesh) { |
| 8 | AddMesh(*mesh); |
| 9 | } |
| 10 | |
| 11 | void GraphicRenderer::AddMesh(std::vector<Meshes::Mesh>& meshes) { |
| 12 | std::for_each(std::begin(meshes), std::end(meshes), [this](Meshes::Mesh& mesh) { this->AddMesh(mesh); }); |