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hub / github.com/JeanPhilippeKernel/RendererEngine / OnWindowRestored

Method OnWindowRestored

ZEngine/src/GlfwWindow/OpenGLWindow.cpp:286–293  ·  view source on GitHub ↗

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284 }
285
286 bool OpenGLWindow::OnWindowRestored(Event::WindowRestoredEvent& event) {
287 ZENGINE_CORE_INFO("Window has been restored");
288
289 m_property.IsMinimized = false;
290 Event::EventDispatcher event_dispatcher(event);
291 event_dispatcher.ForwardTo<Event::WindowRestoredEvent>(std::bind(&CoreWindow::ForwardEventToLayers, this, std::placeholders::_1));
292 return false;
293 }
294
295 bool OpenGLWindow::OnKeyPressed(KeyPressedEvent& event) {
296 Event::EventDispatcher event_dispatcher(event);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected