| 284 | } |
| 285 | |
| 286 | bool OpenGLWindow::OnWindowRestored(Event::WindowRestoredEvent& event) { |
| 287 | ZENGINE_CORE_INFO("Window has been restored"); |
| 288 | |
| 289 | m_property.IsMinimized = false; |
| 290 | Event::EventDispatcher event_dispatcher(event); |
| 291 | event_dispatcher.ForwardTo<Event::WindowRestoredEvent>(std::bind(&CoreWindow::ForwardEventToLayers, this, std::placeholders::_1)); |
| 292 | return false; |
| 293 | } |
| 294 | |
| 295 | bool OpenGLWindow::OnKeyPressed(KeyPressedEvent& event) { |
| 296 | Event::EventDispatcher event_dispatcher(event); |
nothing calls this directly
no outgoing calls
no test coverage detected