| 293 | } |
| 294 | |
| 295 | bool OpenGLWindow::OnKeyPressed(KeyPressedEvent& event) { |
| 296 | Event::EventDispatcher event_dispatcher(event); |
| 297 | event_dispatcher.ForwardTo<Event::KeyPressedEvent>(std::bind(&CoreWindow::ForwardEventToLayers, this, std::placeholders::_1)); |
| 298 | return true; |
| 299 | } |
| 300 | |
| 301 | bool OpenGLWindow::OnKeyReleased(KeyReleasedEvent& event) { |
| 302 | Event::EventDispatcher event_dispatcher(event); |
nothing calls this directly
no outgoing calls
no test coverage detected