| 52 | } |
| 53 | |
| 54 | void Engine::Run() { |
| 55 | |
| 56 | while (true) { |
| 57 | |
| 58 | if (m_request_terminate) { |
| 59 | break; |
| 60 | } |
| 61 | |
| 62 | float time = m_window->GetTime() / 1000.0f; |
| 63 | m_delta_time = time - m_last_frame_time; |
| 64 | m_last_frame_time = (m_delta_time >= 1.0f) ? m_last_frame_time : time + 1.0f; // waiting 1s to update |
| 65 | |
| 66 | ProcessEvent(); |
| 67 | if (!m_window->GetWindowProperty().IsMinimized) { |
| 68 | Update(m_delta_time); |
| 69 | Render(); |
| 70 | } |
| 71 | } |
| 72 | } |
| 73 | } // namespace ZEngine |