| 99 | } |
| 100 | |
| 101 | void RenderLayer::Update(TimeStep dt) { |
| 102 | m_scene->Update(dt); |
| 103 | |
| 104 | auto box_entity = m_scene->GetEntity("box"); |
| 105 | auto light_entity = m_scene->GetEntity("light"); |
| 106 | |
| 107 | auto& box_component = box_entity.GetComponent<TransformComponent>(); |
| 108 | auto angle = box_component.GetRotationAngle(); |
| 109 | box_component.SetRotationAngle(angle + std::sin(dt * 0.05f)); |
| 110 | |
| 111 | if (IDevice::As<Inputs::Keyboard>()->IsKeyPressed(ZENGINE_KEY_UP, GetAttachedWindow())) { |
| 112 | auto& component = light_entity.GetComponent<TransformComponent>(); |
| 113 | auto position = component.GetPosition(); |
| 114 | position.y += .5f; |
| 115 | component.SetPosition(position); |
| 116 | } |
| 117 | |
| 118 | if (IDevice::As<Inputs::Keyboard>()->IsKeyPressed(ZENGINE_KEY_DOWN, GetAttachedWindow())) { |
| 119 | auto& component = light_entity.GetComponent<TransformComponent>(); |
| 120 | auto position = component.GetPosition(); |
| 121 | position.y -= .5f; |
| 122 | component.SetPosition(position); |
| 123 | } |
| 124 | |
| 125 | if (IDevice::As<Inputs::Keyboard>()->IsKeyPressed(ZENGINE_KEY_LEFT, GetAttachedWindow())) { |
| 126 | auto& component = light_entity.GetComponent<TransformComponent>(); |
| 127 | auto position = component.GetPosition(); |
| 128 | position.x -= .5f; |
| 129 | component.SetPosition(position); |
| 130 | } |
| 131 | |
| 132 | if (IDevice::As<Inputs::Keyboard>()->IsKeyPressed(ZENGINE_KEY_RIGHT, GetAttachedWindow())) { |
| 133 | auto& component = light_entity.GetComponent<TransformComponent>(); |
| 134 | auto position = component.GetPosition(); |
| 135 | position.x += .5f; |
| 136 | component.SetPosition(position); |
| 137 | } |
| 138 | |
| 139 | if (IDevice::As<Inputs::Keyboard>()->IsKeyPressed(ZENGINE_KEY_W, GetAttachedWindow())) { |
| 140 | auto& component = box_entity.GetComponent<TransformComponent>(); |
| 141 | auto position = component.GetPosition(); |
| 142 | position.y += .5f; |
| 143 | component.SetPosition(position); |
| 144 | } |
| 145 | |
| 146 | if (IDevice::As<Inputs::Keyboard>()->IsKeyPressed(ZENGINE_KEY_S, GetAttachedWindow())) { |
| 147 | auto& component = box_entity.GetComponent<TransformComponent>(); |
| 148 | auto position = component.GetPosition(); |
| 149 | position.y -= .5f; |
| 150 | component.SetPosition(position); |
| 151 | } |
| 152 | |
| 153 | if (IDevice::As<Inputs::Keyboard>()->IsKeyPressed(ZENGINE_KEY_A, GetAttachedWindow())) { |
| 154 | auto& component = box_entity.GetComponent<TransformComponent>(); |
| 155 | auto position = component.GetPosition(); |
| 156 | position.x -= .5f; |
| 157 | component.SetPosition(position); |
| 158 | } |
nothing calls this directly
no test coverage detected