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Functions501 in github.com/JamesRandall/SimpleVoxelEngine

Functionglm_vec4_distance
depends/include/glm/simd/geometric.h:20
Functionglm_vec4_div_lowp
depends/include/glm/simd/common.h:50
Functionglm_vec4_faceforward
depends/include/glm/simd/geometric.h:85
Functionglm_vec4_fract
depends/include/glm/simd/common.h:168
Functionglm_vec4_inf
Agner Fog method
depends/include/glm/simd/common.h:233
Functionglm_vec4_mix
depends/include/glm/simd/common.h:191
Functionglm_vec4_mod
depends/include/glm/simd/common.h:175
Functionglm_vec4_mul_mat4
depends/include/glm/simd/matrix.h:53
Functionglm_vec4_nan
Agner Fog method
depends/include/glm/simd/common.h:219
Functionglm_vec4_normalize
depends/include/glm/simd/geometric.h:77
Functionglm_vec4_reflect
depends/include/glm/simd/geometric.h:94
Functionglm_vec4_refract
depends/include/glm/simd/geometric.h:103
Functionglm_vec4_roundEven
roundEven
depends/include/glm/simd/common.h:145
Functionglm_vec4_smoothstep
depends/include/glm/simd/common.h:205
Functionglm_vec4_sqrt_lowp
depends/include/glm/simd/exponential.h:15
Functionglm_vec4_step
depends/include/glm/simd/common.h:199
Functionglm_vec4_swizzle_xyzw
depends/include/glm/simd/common.h:55
Methodgrad
examples/perlinLandscape/PerlinNoise.cpp:103
Functionhas_ext
depends/src/glad/glad.c:182
Methodinc
examples/perlinLandscape/PerlinNoise.cpp:96
Methodinit
voxelEngine/src/ShaderManager.cpp:20
MethodinsertLeaf
voxelEngine/src/AABBTree.cpp:115
MethodisConstructed
voxelEngine/include/Chunk.h:29
Methodis_vector
depends/include/glm/detail/type_gentype.hpp:70
Methodlength
depends/include/glm/detail/type_mat4x2.hpp:85
Methodlength
depends/include/glm/detail/type_mat3x3.hpp:79
Methodlength
depends/include/glm/detail/type_mat3x4.hpp:80
Methodlength
depends/include/glm/detail/type_mat4x4.hpp:84
Methodlength
depends/include/glm/detail/type_vec2.hpp:79
Methodlength
depends/include/glm/detail/type_vec3.hpp:79
Methodlength
depends/include/glm/detail/type_mat4x3.hpp:85
Methodlength
depends/include/glm/detail/type_vec4.hpp:82
Methodlength
depends/include/glm/detail/type_mat2x4.hpp:75
Methodlength
depends/include/glm/detail/type_vec1.hpp:78
Methodlength
depends/include/glm/detail/type_mat3x2.hpp:80
Methodlength
depends/include/glm/detail/type_mat2x3.hpp:73
Methodlength
depends/include/glm/detail/type_mat2x2.hpp:72
Methodlength
depends/include/glm/gtc/quaternion.hpp:74
Methodlerp
examples/perlinLandscape/PerlinNoise.h:18
MethodlightSourcePosition
voxelEngine/include/ILightSource.h:10
Methodload
voxelEngine/src/ISprite.cpp:192
Functionmain
template <typename T, glm::precision P, template<typename, glm::precision> class vecType> T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const
depends/include/glm/detail/dummy.cpp:189
Functionmain
examples/sprites/sprites.cpp:17
Functionmain
examples/perlinLandscape/perlinLandscape.cpp:14
Functionmain
examples/bwImageHeightMap/bwImageHeightMap.cpp:14
Functionmain
examples/voxelInvaders/voxelInvaders.cpp:21
Functionmat4x4_col
depends/include/glfw/linmath.h:104
Functionmat4x4_from_quat
depends/include/glfw/linmath.h:504
Functionmat4x4_frustum
depends/include/glfw/linmath.h:326
Functionmat4x4_invert
depends/include/glfw/linmath.h:260
Functionmat4x4_look_at
depends/include/glfw/linmath.h:384
Functionmat4x4_mul_vec4
depends/include/glfw/linmath.h:156
Functionmat4x4_ortho
depends/include/glfw/linmath.h:342
Functionmat4x4_orthonormalize
depends/include/glfw/linmath.h:302
Functionmat4x4_perspective
depends/include/glfw/linmath.h:358
Functionmat4x4_rotate
depends/include/glfw/linmath.h:188
Functionmat4x4_rotate_X
depends/include/glfw/linmath.h:224
Functionmat4x4_rotate_Y
depends/include/glfw/linmath.h:236
Functionmat4x4_rotate_Z
depends/include/glfw/linmath.h:248
Functionmat4x4_scale_aniso
depends/include/glfw/linmath.h:135
Functionmat4x4_translate
depends/include/glfw/linmath.h:165
Functionmat4x4_transpose
depends/include/glfw/linmath.h:110
Functionmat4x4o_mul_quat
depends/include/glfw/linmath.h:534
Methodoperator *=
depends/include/glm/detail/_swizzle.hpp:93
Methodoperator +=
depends/include/glm/detail/_swizzle.hpp:85
Methodoperator -=
depends/include/glm/detail/_swizzle.hpp:77
Methodoperator /=
depends/include/glm/detail/_swizzle.hpp:101
Methodoperator()
depends/include/glm/detail/_swizzle.hpp:71
Methodoperator[]
depends/include/glm/detail/_swizzle.hpp:114
Methodoperator[]
depends/include/glm/detail/_swizzle.hpp:143
Methodperlin
examples/perlinLandscape/PerlinNoise.cpp:47
Functionpermute
depends/include/glm/detail/_noise.hpp:21
MethodprepareRenderer
voxelEngine/src/VoxelSprite.cpp:175
MethodprepareRenderer
voxelEngine/src/UniformChunk.cpp:47
Functionquat_add
depends/include/glfw/linmath.h:433
Functionquat_conj
depends/include/glfw/linmath.h:469
Functionquat_from_mat4x4
depends/include/glfw/linmath.h:545
Functionquat_identity
depends/include/glfw/linmath.h:428
Functionquat_inner_product
depends/include/glfw/linmath.h:461
Functionquat_mul
depends/include/glfw/linmath.h:445
Functionquat_rotate
depends/include/glfw/linmath.h:476
Functionquat_scale
depends/include/glfw/linmath.h:455
Functionquat_sub
depends/include/glfw/linmath.h:439
MethodrebuildGeometry
voxelEngine/src/ChunkManager.cpp:126
MethodrebuildGeometry
voxelEngine/src/VoxelSprite.cpp:163
MethodrebuildGeometry
voxelEngine/src/SpriteManager.cpp:24
MethodrebuildGeometry
voxelEngine/src/UniformChunk.cpp:41
MethodrebuildGeometry
voxelEngine/src/Chunk.cpp:43
MethodremoveLeaf
voxelEngine/src/AABBTree.cpp:226
MethodremoveSprite
voxelEngine/src/SpriteCollisionSet.h:12
Methodrender
voxelEngine/src/ChunkManager.cpp:84
Methodrender
voxelEngine/src/VoxelSprite.cpp:104
Methodrender
voxelEngine/src/VoxelRenderer.cpp:89
Methodrender
voxelEngine/src/SpriteManager.cpp:78
Methodrender
voxelEngine/src/UniformChunk.cpp:35
Functionsaturate
depends/include/glm/gtx/compatibility.hpp:47
MethodsetColor
voxelEngine/src/SpriteVoxel.h:19
MethodsetVoxel
voxelEngine/src/VoxelSprite.cpp:117
MethodspriteSize
voxelEngine/include/ISprite.h:19
MethodspriteUpdateRequest
voxelEngine/include/ISpriteManager.h:20
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